I have searched all over this forum, and have seen many people report the following issue, and not once have I seen a solution. I would love it if somebody could prove me wrong.
I am running 1.18 with the newest update of Bond's shader.
So I made a small 3x3 room with one light, using Bond's Containment Room segment, as you can see here:
When I test game, I am in that room still, the same geometry and all, but it looks like the textures are displaced by a good 10 or so segments, like so:
To make it weirder, when I first downloaded the shader, it worked fine. I only got this error with custom segments. When I upgraded from 1.17 to 1.18 and updated the shader to allow for dynamic lights, it happened for both. Has anybody had this issue and solved it?
EDIT: I would also like to say that I have not edited Bond's default segment in any way, and the custom segment I created was modeled after Bond's segment, and I even double checked by following Bootlicker's tutorial.
As far as I'm aware, my GFX card is capable of PixelShader 3.0, considering my computer can run most games, and the dang shader worked originally!
If it helps, I'm running XP.