I have seen this sort of thing in FPSC before where someone did it with a few boxes. The problem is it only works for dynamic entity's that are
not animated, the shadow cast by an animated fan or character for example is fixed. It will move around with the object if you move it as shown in your video but in parts of the object that are moving (as in say fan blades,arms or legs) there will not be dynamic shadows. Which is why I said above:
Quote: "Real time shadows need to be shown in a video, using an animated moving dynamic entity which shows moving shadows (ceiling fan or such like)"
I dont mean to be nit picky or anything just reckon we've been confusing each other I think.
I had actually thought that since it had been discontinued as a feature it was completely removed.
Well done anyhow, nice example....I am impressed