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Game Design Theory / Making A Text Based MMO

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Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 10th Sep 2011 23:47
This is something I've always wanted to do. I've never made an online game before but this seems like a good place to start. I like the purist feel of text-based games, and the mechanics of many players interacting has always fascinated me.

In almost all TBMMOs there is very simplistic and boring gameplay: click a button to perform an action, wait two minutes, click again. Bootleggers.us is the most entertaining one I've played. While it does have click and wait elements, it also has other features that are far more enjoyable and interesting.

There is a trading element to the game - given the theme this involves smuggling alcohol - where items are priced differently in different locations. Prices fluctuate based on stock levels affected by players selling or buying. This is a nice aspect to the game which requires the player to research prices and plan their trade routes.

There is a market where players can sell their items (weapons, cars, protection). The market is very interesting because players price their own goods, so the market can boom and crash depending on how sellers react to current prices. There are independent markets for each location, this adds another level of strategy as one location may have very different prices to another.

Organised Crimes are the mainstay of the game, they require one player to recruit several others to attempt a bank robbery - the result of the OC is calculated using the players' ranks and the quality of their equipment. This kind of recruitment game play is surprisingly lacking from most Text MMOs I've played.

A nice side-feature in Bootleggers is the Escrow option, where two players can trade items by agreeing on the terms beforehand to avoid any foul play. This feature should surely be included in every MMO.

What Text MMOs have you played? What interesting features do they have that go beyond the boring click and wait system?

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miso
14
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Joined: 16th Jun 2010
Location: Budapest, Hungary, 127.0.0.1
Posted: 11th Sep 2011 12:20 Edited at: 11th Sep 2011 12:21
Do You mean MUD-s?

No place like 127.0.0.1 .
Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 11th Sep 2011 19:48
No the game I am talking about is a browser based game. MUDs look interesting though! I'm going to give one a go and see if I find anything I can use. Thanks.

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Kezzla
16
Years of Service
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Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 12th Sep 2011 11:32
have a look at Kingdom of loathing. Its probably the coolest text based mmorpg in the world.

It is dominantly text based, it does have still images that go with the text. It has loads of features to keep it fun(simply too many to list) Better off just giving it a go. It's still free too as far as i know which is pretty cool
www.kingdomofloathing.com
kezzla

Sometimes I like to use words out of contents
TechLord
22
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Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 13th Sep 2011 12:28
I've wanted to create a MUD as well. I've found the TB Adventures at Ironrealms to be very inspirational.

My design strategy was to build a basic chat server/client first, followed by interactive game systems. A decent amount `fun` can be achieved with a text-only chat. I've played Chess, Battleship, Tic-Tac-Toe, and D&D over basic Chat. Additionally, there is plenty of code for developing a chat server/client in variety of languages including DBPro.

Da_Rhyno
13
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Joined: 25th May 2011
Location:
Posted: 25th Sep 2011 22:17
Look at my most recent post in the Code Snippets section, it's about a multiplayer PONG game I made recently. It has info on my trial and error procedure I went through making it.

Hopefully it can help you.

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