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DarkBASIC Professional Discussion / Extends Object Numbers?

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Message
Gil Galvanti
21
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 11th Sep 2011 02:02
Hey,
I bought extends mostly to use for a Real-Time Sky system, but it seems that when you setup a sky it uses the object numbers 1-9. This is going to cause problems for me because most of my code is already set to use objects 1-9. Is there any way to change these default numbers? And if not, could the creator of extends look into doing that? It's a serious oversight to hardcode object numbers, and really needs to be fixed. Thanks.


basjak
16
Years of Service
User Offline
Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 11th Sep 2011 09:37
why don't create your own sky system.
Indicium
18
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 11th Sep 2011 14:30
I think you're best off just not using object numbers 1-9.

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