Quote: "Are you talking about real time lights/shadows or do you refer light mapping? .Darklights works ok. You could try aswell with mapscape or Deled both free. Coluld you post your object to check ?"
I'd really like real-time lighting.
I've tried the Darklights demo, and it lightmaps .dbo objects from 3DWS and .x objects from Milkshape, but it also removes their textures. Also, is Darklights useable for real-time lighting?
I've attached a file containing a .x from Milkshape and a .dbo from 3DWS.
Quote: "Sometimes lightmappers can remove the normals of a mesh, to make sure that only the lightmap affects surface shading and surface lighting, this can cause real time lighting and shaders to fail because they rely on the information that normals give them.
Normally this can be corrected by either passing the mesh through another program. or sometimes by using the "set object normals" commands inside DBpro."
Hmmm, okay, thanks, I'll look into that.
Quote: "We are currently developing a DBPro plug-in for loading milkshape files.
Currently we can only load milkshape objects without animation. DBPro native lighting works on loaded milkshape objects. We are currently testing shaders on loaded milkshape objects. The material properties set in milkshape carry over into DBPro. So far we have tested .jpg, .png, .bmp, all work fine. We will post a WIP thread as soon as we have a dll ready to release. "
Cool! Looking forward to seeing it.