Quote: "I take it you use a lot of sprites to achieve this effect "
Well, there are two images for the road, one with the red border, and one with the with border. They're stuffed into an animated sprite, cloned into an array of 150 objects and then scaled.
Corners are made my offsetting the x position of each line.
Quote: "No its 2.5"
I know, but it's the closest we're likely to get for some time.
Quote: "Have you planned for how you are going to do the track editor?"
There won't be an editor as such. I'll just make the tracks out of the stock pieces. For instance, straight, straight, right curve, straight, right curve, straight, straight, right curve, stright, right curve would make a sort of oval track.
If the track 'sections' are listed in an array I can loop it round to the beginning again to make the track repeat. In real life, the ends of the track might not meet up, but it would be a good enough approximation for the game.
I do have control over the tightness of the corners, so I could make long lazy bends or really sharp chicanes.
Once I get the hills and valleys sorted, I can add elevation changes to the individual track sections.