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FPSC Classic Models and Media / death animation / leavecorpse problem?

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erebusman
14
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 11th Sep 2011 21:13 Edited at: 11th Sep 2011 23:27
Hello,

So I made a few characters now; using the default character studio animations, and then also using the make entity tools that are for download.

Almost everything is perfect except when you kill the character.

Example:
1: Character is FACING you attacking.
2: You kill them
3: The "death animation" plays and shows them falling backwards away from you
4: as soon as the animation is done they SNAP into place with their body 180 degrees opposite of how they just died directly at my feet.

I compared my fpe and use all the same settings as the Aiko character except for in the orientation section I don't use



I just have those zero'd out as my model looks normal without them.

Any idea what is causing the character to change his orientation so severely upon the finish of the death animation?

Thanks in advance.
erebusman
14
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 11th Sep 2011 23:32
Well ... since the only thing I had not changed was that code snippet, I went ahead and changed it and... that was it.

Sorry I thought that field was if I had modeled the character on the inappropriate axis in 3ds max to rotate him in game (for ALL frames) not just the death frame.

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