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DarkBASIC Professional Discussion / Totally exclude a specific object from casting shadows using Evolved Advanced Lighting

Author
Message
CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 12th Sep 2011 04:04
So I'm using Evolved Software's advanced lighting (as you all probably know by now, ha!) and I had a question...

Is it possible to have an object in your game that DOES make use of Advanced lighting's effects (e.g. Parallax Mapping) AND post processing (e.g. Bloom) but does NOT cast shadows? Everything I do seems to either remove them from the advanced lighting system completely or make them do really weird things...

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
revenant chaos
DBPro Master
19
Years of Service
User Offline
Joined: 21st Mar 2007
Location: Robbinsdale, MN
Posted: 12th Sep 2011 08:44
Just call Object_Mask_Shadows(ObjNumber,0)
CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 12th Sep 2011 08:59
Perfect! Thank you once again!

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
SH4773R
16
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 12th Sep 2011 09:26
Advanced lighting really needs some help files

CumQuaT
AGK Master
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 12th Sep 2011 10:26
It sooooo does hahaha

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame

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