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FPSC Classic Models and Media / model pack #20 - character get "stuck" on empty air and jitter after attacking

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TJ_Phoenix
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Joined: 7th Aug 2011
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Posted: 13th Sep 2011 00:28
Not quite sure if this is the exact place to post this but since it's a media related question, I figured this might be the place for it. If not, if a moderator could move it to the correct place, I'd be grateful.

So I just bought and installed the Medieval Model Pack #20 which includes a dozen different character models. When I place any of these characters into my map (a very simple test map as I learn different features of FPSC) they will chase after me, sometimes get "stuck" on empty air (as if they're running against a wall) and after their attack sequence of animations, they freeze up and "jitter" back and forth between two animation frames until I hit them and they reset... which then repeats the jitter process once they attack again. This happens with every single one of the models in the pack.

One of the character models (bandit #3 for those who have this pack) is nothing more than a black entity in the editor with no textures and doesn't even appear in the map at all when I test it.

Now, I understand this is a slightly older pack and updates to FPSC probably have changed quite a bit since it's release. However, has anyone else had this problem and come up with a way to fix it? Or could someone suggest a possible solution? The best I could come up with was to import the models into a character editing software and re-animate them... however, i am loathe to do so because I know next to nothing on how to do that (hence the reason I bought a pack of already animated characters to work with). Or should I just try to get a refund on my money?

Thanks for taking the time to read my post! Any comments or suggestions will be greatly appreciated!
SpaceWurm
14
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Joined: 11th Nov 2011
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Posted: 4th Jan 2012 22:37
Yeah, if there is no solution then TGC should remove the characters from the pack. And I want my money back.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Captain Coder
FPSC Reloaded TGC Backer
14
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Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 4th Jan 2012 23:27
This is an annoying thing with older model packs. I recently bought MP 4, made by the greatly appraised Bond1... and found more than half of the characters were simply black shapes. To fix this, I deleted the "effect" line in their FPEs and it fixed everything! I don't know about the jitter... Are you sure it's just a simple map? (like a 3x3 seg map?)

Also, you cannot get your money back. Once the pack is made available to you through the downloads section, it is considered "open" and they will not accept returns. I recently looked into returning SoundMATTER Pack 3 - FPS Pack because all the sounds were absolute trash. However, after reading their refund policy, I realized it wasn't going to happen.

Hope you find the cause of your problem and fix it!

As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 5th Jan 2012 00:32
Try a different segment. I have seen some segments that where not made properly and some characters have collision with them.
SpaceWurm
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Joined: 11th Nov 2011
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Posted: 5th Jan 2012 06:02
I've used the standard ground segment (4x4) and each model still does the jitter thing. Sometimes the characters also slide toward the player too. I wonder if there is something that has changed in the sword attack script. Apparently MP20 works fine on FPSC 1.15 and downwards. So I'm gonna do some tests and I'll post any solutions I find here.

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J Swain
15
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Joined: 28th Dec 2010
Location: Sweden
Posted: 5th Jan 2012 10:11
The fix for MP4 is to remove all text from the "effect" line on the entity.

MP21 is a total mess, all the characters fly in the air, disappear sometimes and much more wierd things. It's a shame when the characters are so awesome.
Scene Commander
Support Manager
18
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Joined: 3rd May 2008
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Posted: 5th Jan 2012 12:11
I can confirm that there are occasional animation issues with packs. However, I'm not getting the massive problems that you all seem to be getting. Could I suggest that the issues are added to the google code board.

http://code.google.com/p/fpscreatorengine

http://jimjamsgames.yolasite.com
SpaceWurm
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Posted: 5th Jan 2012 16:06
@Scene Commander, Thanks. I wasn't aware there was a Google Code Board for FPSC. I will definitely submit the issue to the Google code board. First, I'm going to see if I can fix this issue to assist others.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
SpaceWurm
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Posted: 30th Apr 2012 04:02
Please could someone assist with this. The problem lies within the scripts that come with this pack. TGC should be responsible for ensuring that content they sell actually works.

Model Pack 20 was a waste of money to be honest.

Landman

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The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 30th Apr 2012 09:29
Quote: "Model Pack 20 was a waste of money to be honest."

I beg to differ. It was one of the first MPs I bought and I still think the value is extremly high. Imo it's one of the most underrated packs.

In case you find my grammar and spelling weird ---> native German speaker ^^
SpaceWurm
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Posted: 30th Apr 2012 10:28
My Apologies Storyteller.

Its just frustrating to buy pay for something that doesnt work. Sure MP20 has great models, but EVERY single character in the pack doesnt work.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 30th Apr 2012 23:16
I haven't really looked closely at it but I believe a lot of the issue has to do with the script and not the model itself.

I'll look more at the script later.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Flatlander
FPSC Tool Maker
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 1st May 2012 03:39 Edited at: 1st May 2012 03:43
As I thought the jitter issue after attacking was a script error. Instead of trying to explaining the scripting problem, just go into the folder "scriptbank\stevepaul and replace the script "swordattack.fpi" with this script. It will take care of the jitter problem.

Rename the original script so that you can compare it with this script and see what I had done to fix it.



BTW, I really like this model pack.

Addendum:

As far as the character getting stuck on empty air, I haven't noticed that problem, myself.

OK, I reread your explanation on getting stuck. This script change should also take care of what appears to be getting stuck on empty air.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
SpaceWurm
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Posted: 1st May 2012 14:03
Flatlander, you're a legend. Much appreciated

Landman

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