Not to clog this board up with my questions, but I've searched, and there has to be somebody out there who has the same questions as me.
***SOLVED***1. If you watch a character spawn, it looks like they rise up through the ground, or at least have a bit of a jolt. Is there a way to circumvent this? I am spawning some enemies when I open a door, and by the time the door opens, they're still coming up through the floor. Right now it looks like the only way around this is making a longer door opening animation, but that isn't really solving the problem at all.
2. When a character dies, it seems like it takes a while to run their destroy script. For example, take the Bond1 zombies. I can kill one, but if I try to shoot over it, I still hit its collision box for a good three or four seconds after its death, which is ages with how fast computers can think. I tried putting "coloff" as the first action in its destroy script, but it still takes forever for whatever reason. Does anybody know a way around this?
Thank you.