Hi everybody,
Yesterday I looked for this example in the doc :
http://www.appgamekit.com/documentation/examples/timers/1_timer_movement.htm
I wonder, this is not the same thing that use the GetFrameTime() command ?
See here :
http://www.appgamekit.com/documentation/Reference/Core/GetFrameTime.htm
It seems that GetFrameTime() command return the same things that the difference# variable on the sample, doesn't it ?
I try to play with timer based movement, but I have the impression it's more easy to use GetFrameTime() instead of a lot of calcul in the loop.
I don't know that's why I ask the question, may be it's not the same thing ?
In add, it seems that when we use a timer based movement we have to choose a great number to make sprite move quickly (like 100 or 200 per frame).
Thank you for help