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3 Dimensional Chat / Bugsy's Endorphins

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Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 14th Sep 2011 02:44 Edited at: 14th Sep 2011 02:46
hey guys, I saw some other people linking endorphins here, and I've decided to do my own. now before you wantonly shout that I have no talent and it takes no skill to make these, remember that these aren't imported anims, but anims made with active posing, forces, blended anims, and constraints, and in no way simply engine generated, so please don't insult them in this thread. endorphin is no cakewalk. I would, however, love CnC from people who know what they're doing in endorphin, or just random compliments from my legions of adoring fans


a 5.5 meter long jump. my most recent. this was difficult.


a 45 foot double backflip with 2 different landings. this wasn't too hard, because the character had plenty of space to flip.


a standing back tuck. I hate the looks of it, but it was harder than it looks. my least recent.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Travis Gatlin
15
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 14th Sep 2011 04:16
Nice! I've did quite a bit of experimenting in this program but i've never got how you got him to get up!

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 14th Sep 2011 04:41
you can do it several ways. one is by adding active poses until he's in a fairly balanced standing position, then adding a balance behaviour to make him stay standing, and the other is by adding a transition event that transitions into an animation event where he gets up.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 16th Sep 2011 11:01
Can you use these in DBPro?

Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 17th Sep 2011 02:13 Edited at: 17th Sep 2011 02:13
If I were to export them as a .fbx, then import that into something like fragmotion and export as a .dbo than yes, even though I use fpsc so I'd have to add them to the stock character rig.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 17th Sep 2011 03:46

a standing double back flip with more realistic movements.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
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Joined: 24th Nov 2008
Location: another place in time
Posted: 17th Sep 2011 09:36
bump again


ridiculously over-the-top floor routine!

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Pincho Paxton
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Joined: 8th Dec 2002
Location:
Posted: 17th Sep 2011 16:03 Edited at: 17th Sep 2011 17:08
It looks good, I am going to try it out.

Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 17th Sep 2011 22:09
cool!
remember if you have learning edition you can't export, you'll need to buy the $1,590.00 version

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 27th Sep 2011 01:26
bump!



my showreel and B-sides (which is pretty much part 2, as the tricks are even more bad-ass)
so please watch the second one too, and comment comment comment! I love crits and compliments.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU

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