Stack 'o Blocks is a very simple physics based game, the basic idea of the game is that you're a storage worker in life, and have died concealing your secret banana crate stacks so nobody would ever find them! Ofcourse, this sort of behaviour does not go unpunished in the afterlife, so you've been doomed to spend eternity stacking boxes! On a rather unstable beam hanging above the fire.. Ouch!
Should your beam tilt over you yourself will burn in the fire below, will you be able to handle the stress?
Video of Early Release 4 Testing:
Please note, this was recorded before I tweaked the balls and added a game over screen!
Video of Release 3
Video of Release 2
Video of Release 1
^Both taken by Conjured Entertainment in Release 4^
Add an imp that'll fly over, and drop a so called 'void box', this box will consume the first five boxes it collides with, and then dissapear.
Add a random fire cloud flying across the screen, drop a box on it and your entire screen will be consumed by fire, resetting the game field at the cost of 10% of the score.
Add imps that sometimes drop random boxes as they walk across the beam your dropper hangs from.
Current Known Issues:
-Graphics option doesn't appear to do much, it only changes the backbuffer size so far.
#Fixed a small internal issue that was keeping the internal scoring system from saving highscores.
#Added a HighScore menu on the game over screen where you can submit your score should you have beaten one of them.
#Balls will now actually ROLL, instead of sliding for the most part on lower angled slopes.
#Increased the friction on the balls to accommodate for the above change.
#Removed every call for the old overlay image before the menu screen, this file is no longer required to run the game.
#Cleaned up the source code some more.
#Added a game over screen! Fairly important don't you agree?
#Removed the pesky screen right before the main menu.
#Switched the game to always run in 1024*600 windowed mode.
#Changed the scaling physics system into a fixed system, hence the above change. This will allow for more precise tweaking of the game's system and makes it run equal on every screen resolution.
#Added a second heavier box, this box has metal edges and packs a bit more weight than the original box! It's also a little larger than the other one.
#Added a third 'box', a bouncy white ball! Just to pester you! It will bounce around, knocking some boxes away and.. well, just being a nuisance at times.
#Made the scoring system a little less punishing, In my opinion it was impossible to get a decent score.. So here's the updated values:
Box #1 Place : + 15
Box #1 Destroy: - 3
Box #2 Place : + 25
Box #2 Destroy: - 5
Box #3 Place : + 20
Box #3 Destroy: - 4
Will adjust this accordingly should this become unbalanced.
#Completely adjusted the physics values AGAIN, hopefully the last time!
#Removed a lot of obsolete code and cleaned up my functions.
#Lowered the limit on the Box arrays to 75, judging from my tests this shouldn't affect players too much.
#Modified the size of the beam to fit on the screen a bit more, Allowed more boxes to be stacked, but also causing the beam to be unbalanced a little easier.
#Modified the object you balance the beam on to be more square, it will now no longer be randomly unbalanced on certain screen resolutions. This also means the core gameplay has changed somewhat again, but with the tweaks below it is still quite challenging.
#More tweaking to the weight of the boxes!
#Upped the penalty for dropping boxes of the platform from 15 to 25.
#Upped the score you gain for the small boxes from 10 to 15.
#Added sound to boxes hitting something, note that it will ONLY make a sound if it hits something other than what it had hit before.. So rolling over the beam will not make any noise unless it hits a different box.
# Fixed the issue where the game would crash after putting down a specific amount of boxes. It now resets appropriately, and will remove and re-use an existing box. WATCH OUT! THIS AFFECTS LONG LASTING MATCHES! YOUR BOXES WILL RANDOMLY DISSAPEAR!
#Changed the height the beam has to fall to count as a game over, it is now much higher and you will not lose all your blocks, and thus your score if you fail. It is still possible to lose some however, especially if they're stacked quite high.
#Completely overhauled the way placing boxes is handled, you now control a sliding dropper that drops them from up high.
#Modified some physics related settings to compensate for the above change.
#Lowered the game over depth of the beam to compensate for the added difficulty with the new placement system.
#Having a negative score now also means your game is finished.
#The beam will no longer start being affected by physics until the first box has been dropped.
#The beam will no longer lean to the left without any boxes on it after being activated.
Note, the original topic can be found Here
*= Please, do not feel obligated to contribute in any way or shape. I'm merely stating I'm open for the possibility. ;]