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3 Dimensional Chat / Portal 2 - Atlas Model

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Travis Gatlin
15
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 16th Sep 2011 04:43
This took around 6 or 7 hours to complete.
As you guys know, Atlas is a robot from the Co-Op version of Portal 2. I decided to remake him to show my respect to the good people at Valve.

Just Beginning!



Added Legs!


Added Feet (was actually really hard to do!)


Finished! Finally!


Wireframe!


Total Polycount was 6,712

Made in Blender 3D

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 16th Sep 2011 15:25
Oooo.

Aaa..

Nice! Now, the texture!

http://www.kamacdev.wordpress.com ~ My developer blog, mind paying a visit ?
Travis Gatlin
15
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 17th Sep 2011 00:28
Pshhhh, i wish! I'm really not a good texture artist. But thanks for the compliment!

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Sep 2011 19:21
Quote: "Pshhhh, i wish! I'm really not a good texture artist. But thanks for the compliment! "


hardly an excuse!
I began texturing as a COMPLETE newbie to photoshop and all that good stuff, and look at me now
(okay iam not brilliant, but i would like to call myself decent)

If you dont practice then you wont get anywhere practice makes perfect mate!

and for the record, I am a man.

Travis Gatlin
15
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 18th Sep 2011 01:11
I guess I'll try but i cant guarantee that it'll be any good at all.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
AbdulAhad
14
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 18th Sep 2011 04:35


-Abdul Ahad

Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 18th Sep 2011 12:36
Travis: Do it for YOUR sake, not mine! The main thing is that YOU improve, and if it doesnt turn out good then we will give you critisism, take that to heart and try again.



and for the record, I am a man.

starmind 001
FPSC Reloaded Backer
17
Years of Service
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Joined: 23rd Sep 2007
Location:
Posted: 18th Sep 2011 18:35
Good job on the model. The main thing is a good uv map and that will help on making a good texture. As for the texture, white is not easy to do. You have a good ao map so most of your work is done. Multiply it over your diffuse texture and you have a good bake. For the diffuse, atlas was made of white painted metal, corrugated black tubing and dull metal limbs. I would look for those materials. For the eye I would use something like and jet exhaust and color adjust to the right color or even a iris of an eye.

This are just ideas, so take as you wish. I hope this helps some. Good luck.

Travis Gatlin
15
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 18th Sep 2011 20:39 Edited at: 18th Sep 2011 20:56
Thanks Guys, i got the eye so far but the rest is remaining to be seen, Thanks a lot for all the support!

EDIT:
Ugh, Blender is being weird, whenever i try to bake the texture, it doesn't do right, looks like I'll have to do it myself.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
born for game
16
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Joined: 24th Mar 2008
Location:
Posted: 21st Sep 2011 11:09
6 or 7 hours.It is a wonderful speed for me.Good work,mate.


Travis Gatlin
15
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 21st Sep 2011 23:59
Thanks! It was far spaced out though, i'd work on it for about 2 hours at a time, and i made it for a space of about 3 days. (worked on it for an extra hour one day.)

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!

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