Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Fragmotion and FPSC files!!

Author
Message
TheVoxyn
12
Years of Service
User Offline
Joined: 13th Sep 2011
Location:
Posted: 16th Sep 2011 22:42
I'm completely baffled as to what I'm doing wrong. I'm trying to create a melee attack animation for a gun from model pack 6, and it works fine. But exporting .dbo files in Fragmotion doesn't really work, so I just convert the HUD.x file to HUD.dbo using a converter program. In game it plays the animation just fine, but the textures are all screwed up! It looks like the game is giving the gun textures to the hands as well. Ideas? :S

Who's a noob to FPSC? Thissss guyyyy
Design Runner
13
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 17th Sep 2011 22:36
You don't need to create a .dbo file! Just replace the HUD.x with your new one, then delete the .bin and .dbo files. .dbo files are created automatically on test game.

Login to post a reply

Server time is: 2024-03-29 05:49:25
Your offset time is: 2024-03-29 05:49:25