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FPSC Classic Models and Media / [LOCKED] Zombie Apocalypse 2 - The Military Infected

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bond1
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Posted: 17th Sep 2011 01:44 Edited at: 17th Sep 2011 01:45
New model pack from bond1 coming out hopefully in a few days.

-21 new COD-style military themed zombies, WW2 and modern day themed
-all use hit zone so they will react realistically depending on which body part is shot
-shoot fast moving zombies in the legs to slow them down, they will fall and crawl!
-notice in the video below: No longer will they come straight at the player. They will run in a flanking motion, or will follow a zigzagging meandering path. This makes them much harder to hit!
-animation biped file and template included








Video in HD: http://www.youtube.com/watch?v=V-vKH3asOFE



SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Leongamerz
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Posted: 17th Sep 2011 01:50
Wow gonna buy it man.So when it will release?I can't wait haha.

Ps.Nice texture Bond1

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

Leongamerz
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Posted: 17th Sep 2011 01:55 Edited at: 17th Sep 2011 01:56
Sorry for double post.

I see one of the zombies are based in Resident Evil 4 and the zombie animation looks realistic so its worth to buy!I have one question,does the zombie have ragdoll?

Ps.Nazi zombie moving bit funny but nevermind

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

tokyomage
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Posted: 17th Sep 2011 02:21
Looking sweet, tottaly gonna buy it man

-Tokyomage

.....the feel of solitude hurts inside....
bond1
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Posted: 17th Sep 2011 02:31
This pack doesn't use ragdoll. Once ragdoll kicks in, there is absolutely no way to turn it off - and it just kills framerate even with just one or two characters.

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
X Games
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Posted: 17th Sep 2011 02:32
Epic work, looks fantastic, let the COD zombie FPSC games begin

FPSX Gameshttp://www.fps-x-games.com
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Vent
FPSC Master
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Posted: 17th Sep 2011 02:34


This looks uh... Wow.



xplosys
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Posted: 17th Sep 2011 02:38 Edited at: 17th Sep 2011 02:40
Stupid Military zombies! Should have kept their weapons. They must be Marines. Where is the face-palm emoticon?
It's just amazing to see how far we've come since V1.0. The models, animations, hit boxes, all very sweet. A must have for any zombie game.
Was it just me that missed it or is this the first warning/announcement about this pack?

Brian.

michael x
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Posted: 17th Sep 2011 02:39
hey bond1 are you going to update the other packs? so they can use the new shadow shader. packs like pack22 and Zombie Apocalypse 1.

more than what meets the eye

Welcome to SciFi Summer
bond1
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Posted: 17th Sep 2011 02:47 Edited at: 17th Sep 2011 02:50
Quote: "Stupid Military zombies! Should have kept their weapons. They must be Marines"


I like the marching officer zombie - he's desparately trying to hold on to his humanity. I saw a similar animation in Black Ops, so I tried to replicate it.

All scripts are interchangeable between characters, so you can customize them. There are 8 scripts in all - open them up in notepad to see a decsription at the top.

Yes this is the first I've announced this pack. TGC is out of office until Sept. 19th, so when they get back in a few days I hope this can be ready for sale!

The shadow shader is a slightly improved version that is truly perspective, so it doesn't rotate with the character and maintains orientation. We're still a FPSC update away from having it truly respond to lights - I have it working with my custom FPSC mod and I will submit the changes for the next version of FPSC. But for now, you can specify a light position directly in the shader.

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
X Games
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Posted: 17th Sep 2011 02:49
Quote: "It's just amazing to see how far we've come since V1.0."


well said, this is top quality stuff

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FPSCREATOR INFOhttp://fpscreator.info
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Norion
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Posted: 17th Sep 2011 02:53
I don't hope I'm asking to much here, but can you make this pack FPS creator X10 compatible ? If this modelpack has an X10 version then it will be so cool to put about 60 zombies in a hauntedhouse and kill/slay them all !

Sorry for my english, i'm an alien
Bradmadman
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Posted: 17th Sep 2011 03:22
Super cool stuff. I'm a fan.

Anything is possible
Cosmic Prophet
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Posted: 17th Sep 2011 04:04
As always, you can expect my purchase as soon as it's released my friend. Awesome work!!

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spudnick
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Posted: 17th Sep 2011 04:33
Wow They are bloody Wicked man.
extra cool dying as they crawl the floor when hurt, dam wicked. the best Models for animation i have seen, 10/10

I think im turning into a Zombie myself, CUS i want to bite your hand of to get them now!

What sort of Price are we looking at to pay for this pack Bond1

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
bond1
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Posted: 17th Sep 2011 05:57 Edited at: 17th Sep 2011 05:58
Thanks everyone!

This will probably be a $19.99 pack, no more than $24.95. I was able to re-use and rehash a lot of my previous animations to save work. I'm also a Physx beta tester for 3ds max, so I was able to generate a lot of death animations quickly as well. From there is was down to making a lot of modular zombies that could be assembled in various ways, and of course working out the scripts, which was a good bit of work.

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Leongamerz
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Posted: 17th Sep 2011 07:10 Edited at: 17th Sep 2011 07:12
Quote: "$19.99 "


Hey thats cheap for me.Its a top notch work so its worth to buy it.I have one more question Bond1,if the zombie did not used ragdoll so how they dead looks realistic?

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

defiler
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Posted: 17th Sep 2011 07:12
Very interesting pack, one day, maybe i will be able to buy this.

Say, how goes that water shader of yours? or are you keeping it on the down low?

Current Project: Lost Contact: Chapter 1
Silvester
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Posted: 17th Sep 2011 09:31
What happens when you shoot them from behind though?

Nah, just kidding! Great work as always Bond. Looks interesting as always.
uzi idiot
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Posted: 17th Sep 2011 10:18
Soooooooo Beautiful!
Bravo sir, bravo. Another customer here.


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The Zoq2
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Posted: 17th Sep 2011 10:47
Awsome work as allways!

I only have one question, will this updated Planar projected shadow be released for us who purchased Viral outbreak?

Srry about my english im from sweeden
Disturbing 13
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Posted: 17th Sep 2011 12:35
these gys are great! And the hit detection is insanely awsome!Will purchase, definitely!

Disturbing13
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Omegamer
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Posted: 17th Sep 2011 12:35
Awesome work MR.Bond!

King Fluffs
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Posted: 17th Sep 2011 13:04
Nice, I'll try and get this.

Swift Beta Studios
The Storyteller 01
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Posted: 17th Sep 2011 13:16 Edited at: 17th Sep 2011 13:20
Finally!!!!!

@bond1: You have no idea how I've been waiting for a pack like this.

The only thing I am missing, are weapon using zombies like the ones I dreaded so much playing STALKER.

Great pack, will definitely buy it.

EDIT: Since you seem to have no project running atm I have kind of a request: The only variation your TF 341 pack misses is a male soldier without combat equipment. The plain dressed females make great doctors, engineers or prisoners so it would be a great addition to have a plain male too.

In case you find my grammar and spelling weird ---> native German speaker ^^
spudnick
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Posted: 17th Sep 2011 13:36 Edited at: 17th Sep 2011 16:52
@The Storyteller 01
I thought Errant made all of the TF 341 Pack 53, or did i miss understood who did it!

Model pack info here
http://www.thegamecreators.com/?m=view_product&id=2287

But yes a good idea of the male soldier
And maybe a TaliBan Zombie pack would make an nice edition to the modern erra!

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
Cyborg ART
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Posted: 17th Sep 2011 15:01
Looks awesome! As always when you create something its 100% quality.

Quote: "@The Storyteller 01
I thought EAI made all of the TF 341 Pack 53, or did i miss understood who did it!

Model pack info here
http://www.thegamecreators.com/?m=view_product&id=2287"


Its Errant AI, 341 = E A I = Errant AI

The Storyteller 01
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Posted: 17th Sep 2011 15:47
Quote: "I thought EAI made all of the TF 341 Pack 53, or did i miss understood who did it"


My fault Guess I fell for that, because the Modern Soldier Zombies fit the 341 Models quite well.

But since bond1 obviously did German Wehrmacht textures I could ask him to do some non-zombie models of those instead

In case you find my grammar and spelling weird ---> native German speaker ^^
sic1ne
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Posted: 17th Sep 2011 17:14
awsome pack !!! maybe in the next pack or as an update you could make a taliban or a terrorist!!

Errant AI
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Posted: 17th Sep 2011 20:10
VERY cool!
Inspire
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Posted: 17th Sep 2011 20:21
The one goose stepping zombie is hilarious.

bond1
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Posted: 17th Sep 2011 21:00 Edited at: 17th Sep 2011 21:02
A description of the scripts, all are interchangeable:

*fast moving zombies
*slow moving zombies
*playing dead zombies that will crawl when player is close

*with some variations:
-shooting in the legs from a distance ALWAYS makes them fall and crawl
-shooting in the legs SOMETIMES makes them crawl (randomly)
-shooting in the legs NEVER makes them fall and crawl

OTHER RULES:
-headshot ALWAYS is an instant kill
-final death sequence depends on which body part is shot
-some zombies will come straight at player, some will run diagonally in a flanking motion, others will zigzag

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Akanto10
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Posted: 17th Sep 2011 21:10
This is amazing bond1! I love how some of them go well with TF341.

Phenomenal work,
Akanto

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Cosmic Prophet
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Posted: 17th Sep 2011 22:43
Hey Bond, The flesh textures in the pics, and video, look fantastic! Are you using a new shader for these? Or is this the original "zombie_apocalypse.fx" shader from the first pack?


2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
bond1
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Posted: 17th Sep 2011 23:04 Edited at: 17th Sep 2011 23:09
Thanks Cosmic - I'm always tweaking stuff.

This shader was made for this pack. It uses Valve's half-lambert lighting model, which gives it a softer look, better for skin. It also uses Nvidia's DXT5nm normal map format, which is much smoother than a regular normal map, less compression artifacts. And of course the specmap has a lot to do with it too.

This shader also only uses 2 bones for animation, instead of the normal 4 bones. I wanted these characters to render very fast so you could have a lot of them onscreen, so I rigged them only using 2 bones per vertex, so the shader only has to do half the work.

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Cosmic Prophet
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Posted: 17th Sep 2011 23:18
Nice!!!

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Deathcow
FPSC Reloaded Backer
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Posted: 18th Sep 2011 00:15
Not buying this pack it is to scary! OK maybe I will.

Nice work. It looks like it would go well with a number of other packs.

DC

defiler
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Posted: 18th Sep 2011 05:29
wait two bones 0_0 ok you lost me XD

Current Project: Lost Contact: Chapter 1
uzi idiot
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Posted: 18th Sep 2011 09:38
Quote: "Valve's half-lambert lighting model, which gives it a softer look, better for skin."

I noticed they have a very 'Valvish' look to them.


Mental Stability is over-rated!
Wolf
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Posted: 18th Sep 2011 11:02
Oh wow! Why wasn't this around when I made that Nazizombies game?

I saw it on youtube, it looks definately great
I'm going to buy them too.

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Ross tra damus
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Posted: 18th Sep 2011 11:54
Excellent work as always on this Pack, I can't wait now for my Old Pc's to give up and die now so I can buy the new Packs and start using the new Shader supported stuff.
This latest Pack is right up my street for subject matter.

All the best of luck.
Metal Devil123
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Posted: 18th Sep 2011 16:14 Edited at: 18th Sep 2011 16:24
You don't know how many of my dreams came true, and how many ideas and attempts this will make possible/ perfect! Can I kiss your feet? I also should visit models and media more often

Slayer267
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Posted: 18th Sep 2011 17:17
Bond please i'm begging you to make a barrier segment with some wooden boards that the zombies break and go through! Then I would probably buy it! You should also add some special zombies like the fire zombie from Black ops on the map Shanger La or something like that. Or maybe like the screamer from the same map

EPIC HELP! EPIC PWNAGE

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erebusman
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Posted: 18th Sep 2011 17:34
Great work Bond1

I'm new to the FPSC modeling so Im curious where you found "hit zone" stuff? Is that FPSC X10?

Did you have to animate a custom fall down animation for each hit zone? I assume so since you said they arent using ragdoll.

Nice work!
RAXMUX Games
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Posted: 18th Sep 2011 17:43
How many of them will be modern ?

Just call me Raxmux
bond1
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Posted: 18th Sep 2011 18:15 Edited at: 18th Sep 2011 18:22
Quote: "How many of them will be modern ?"


They're equally split - about 10 of each.

Quote: "Im curious where you found "hit zone" stuff? Is that FPSC X10?"


No this feature is not available in X10.

Quote: "Did you have to animate a custom fall down animation for each hit zone"


Yes there are several animations for EACH body part, that get triggered randomly. I think you all will be surprised how much harder these zombies are to hit with perfect polygon hit detection, no longer is there a large invisible box surrounding the character, so your aim will need to be good!

SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Slayer267
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Posted: 19th Sep 2011 00:25
Yeah I found that out when I bought the Modern Warfare Model pack. What did you think of my idea Bond?

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rolfy
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Posted: 19th Sep 2011 06:01
Very nice work
Like how you have integrated limb detection with progressive damage animations.....genius

SOLO DESIGN
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Posted: 19th Sep 2011 13:07
Great stuff bond1, but when are you goign to let us all know how to use the animations and scripting with our custom models?

You did say on another thread regarding your model pack 52, you would explain the shader stuuf like burning after dead etc.

Are you able to disclose this info so we can get more out of your great packs?

Thanks and all the best!

skeeter
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Posted: 19th Sep 2011 13:45
must.... buy ... NOW! please release soon

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