@XanthorXIII
The packages are the correct way round but maybe my explanation is not too good ..
When I mention 32-bit/64-bit I'm talking about the version of Windows. By default, 64-bit versions of Windows install native 64-bit programs into a folder called
C:\Program Files\ and 32-bit programs into a directory called
C:\Program Files (x86)\ whereas 32-bit Windows installs everything by default into
C:\Program Files\.
Perhaps what I should have said is the 64-bit version is for if you have installed everything (both AppGameKit and VC++) into the (x86) folder and the 32-bit version is for if you have installed everything into the C:\Program Files\ folder.
From the look of your path, you appear to be using a 64-bit version of Windows (because of the (x86) bit) so you should use the 64-bit package. I'm still confused though because the paths are only important when it comes to compiling and building because they define where the project has to look for the libraries and headers. If you look in
default.js lines 144-145 for example
LinkTool.AdditionalLibraryDirectories = "C:\\Program Files (x86)\\The Game Creators\\AGK\\IDE\\platform\\windows\\Lib\\Debug;";
LinkTool.AdditionalDependencies="AGKWindows.lib OpenGL32.lib winmm.lib";
you can see what I mean. The 32-bit version doesn't have the (x86) bit in the path.
BTW, I have tested both versions, one on my VC++ Express, 64-bit Windows 7 machine at home and the other on VC++ Express, 32-bit Windows XP at work before releasing and both worked fine.
I'm away on holiday for my sons wedding for a week now so may not get chance to reply much, keep plugging away, I'd really like to get to the bottom of this!
Of all the things I've lost .. I miss my marbles most of all.