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FPSC Classic Product Chat / Problem with test games

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bobbyisthebest
15
Years of Service
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Joined: 12th Mar 2011
Location:
Posted: 18th Sep 2011 21:38
I have been making games with the free version and I've started to really go deep into the scripting side of it all. I've made what I think is a fairly complicated game, a surrvievle mode in which the player must survive waves of enemies. But when I run the test game the engien doesn\'t seem to be able to handle the number of entidies I have (64 enemies all indaviduly scripted that apear in the game at different stages). Geven the amout of time I've put into the game I am a little dissapointed. Is this a proplem just with the test game or with the full version will it run better as an exe file.

Sorry about the spelling.

Help me.... I'm new!
Mr Bigglesworth
18
Years of Service
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Joined: 4th Mar 2008
Location:
Posted: 19th Sep 2011 05:50
FPSC has a hard time with large amounts of AI characters, you may need to reduce the amount you are using or try some spawn/destroy tricks to gain the speed you want.
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 19th Sep 2011 16:51 Edited at: 19th Sep 2011 16:54
you have to spawn the enemies with triggerzones so they are not activated at the beginning when player appears but only when player comes near. or use a timermethod or when-enemy-A-dead-spawn-enemy-B.

1-3 npcs in fov (40fps+)
4-6 npcs in fov (20fps+)
7-9 npcs in fov (17fps+)
more than 10 > nearly unplayable.

that is when you did a little cleanup in the segments and using statics instead for unreachable enviroment.

here is a guide how to do this by ched80:
http://forum.thegamecreators.com/?m=forum_view&t=186218&b=23
bobbyisthebest
15
Years of Service
User Offline
Joined: 12th Mar 2011
Location:
Posted: 19th Sep 2011 18:40
I've solved the problem by using the same enemies and having them respawn for each wave. In each wave a new enemy is added by a timer and that enemy respawns in the next wave aswell. Before I was using a sepreate entity for each wave (even though it was the same kind of enemy). Even though one diddn't spawn until the other died I was still having problems. Oh well, thanaks for you help guys.

Help me.... I'm new!

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