Keep in mind that the problem is not send apps build with AppGameKit to AppStore. I believe there is at least one developer other than TGC that has his game approved and available at AppStore.
So the whole problem with the player is allowing developers that doesn't have a Mac or a Apple developer account to easily test in his own iOS device.
That said, for those who don't have access to Apple platform, for now the only alternative is developing his app on PC and testing that way. If TGC cannot make the player available on AppStore at all, you still can:
- Jailbreak your iOS device and get the player installed there. This is not illegal, but requires some annoying procedures to get it done. In theory, if someone has the AppGameKit Player IPA file, it could be installed in a jailbroken device fairly easy.
- Get a Mac and a Apple developer account. Easier but very expensive $$$ alternative for those who were waiting for TGC to publish their games.
I didn't know the enterprise account alternative, and I just checked that it cost $299/year, so it is not a bad alternative at all. Maybe TGC should do that if the player gets rejected again. Even with a small fee, I'd be willing to pay for the privilege to get my iOS devices listed in such enterprise account (Although I wouldn't pay more than $5 per device
)
Maybe a good business model would be one year included when buying AppGameKit, and a small fee for renewal.
Maybe TGC could save even more time/money fighting with Apple using this alternative. Or maybe after I click Post on this message, I'll see the player is approved
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Paulo
http://www.mobilecreators.com