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LittleSteve
12
Years of Service
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Joined: 19th Sep 2011
Location:
Posted: 19th Sep 2011 23:36
Hi Guys,

Does anybody else get a BEX error when trying to compile and run a project in AppGameKit (on win7), which then crashes the software.
I'm beginning to suspect it's just my computer - but I can't find any help on the web to nail the prob.

Any help/ideas would be appreciated.
Thanks
Steve
Hubdule
21
Years of Service
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 20th Sep 2011 03:29
Does this error occure on all projects you want to compile? Even on the demos or just your own projects? BEX is a buffer overflow error. I'm also using Win7 but don't have a problem with that ... only thing that occures with larger projects is this: http://code.google.com/p/agk/issues/detail?id=2

Maybe you can describe what you do so maybe the error could be reproduced. A screenshot could also be helpful.

LittleSteve
12
Years of Service
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Joined: 19th Sep 2011
Location:
Posted: 20th Sep 2011 21:31
I'm using the trial version, and no program has managed to compile yet.
Neither the demo code or any attempts I've had.

Steve

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Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 20th Sep 2011 22:39
LittleSteve - I don't know that this is the problem, but your path in the compile log looks non-standard. It should be more like...

C:\Users\Steve\Documents\AGK\random\random.exe

and not

C:\Users\Steve\Documents\AGK Progs\random\random.exe

I think I saw somewhere that having that space between AppGameKit and Progs in the pathname could be trouble. Or maybe just putting in the standard path would fix the trouble. *shrug*

LittleSteve
12
Years of Service
User Offline
Joined: 19th Sep 2011
Location:
Posted: 20th Sep 2011 23:20
Thanks for the ideas, gave it a try and still wont work.
Funny thing is this is the only software that does this on my computer. Other suggestion from google suggest changing the DEP status - but AGP wont allow that.
Bit of a sticky problem really.

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