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DarkBASIC Professional Discussion / How do I load up a level with and have the shader finding the right texture to use in that group

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darkvee
20
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Joined: 18th Nov 2005
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Posted: 20th Sep 2011 10:32
Hi guys,

Say I have a level I export it as a x file and I have a shader that has ten different normal maps for that level. Well the x file doesn't export the normalmap textures with it. So how do you make sure it shows the normalmap textures at the right place and not overwriting the whole map as 1 normal map texture?

darkvee
Pincho Paxton
23
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Joined: 8th Dec 2002
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Posted: 20th Sep 2011 10:56
Sounds like you need to texture the limbs, and not the object.

darkvee
20
Years of Service
User Offline
Joined: 18th Nov 2005
Location:
Posted: 20th Sep 2011 16:46
Hi Pincho Paxton,

Thanks man! After doing some command researching limbs it works like a charm now.

darkvee

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