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FPSC Classic Product Chat / Soundzone loop delay possible?

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Troutflies
15
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 21st Sep 2011 04:00
is there a way to delay the loop in a sound zone. So there is a seconnor two between the sound?
So if the player steps into the zone it goes more like sound............sound...........sound........sound as opposed to sound,sound,sound,sound
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 21st Sep 2011 04:07
Im not sure what situation youll be using it in, but if its not going to dynamically changed(like differnt intervals in differnt situations) then you could just load it into a program like Audacity and edit it yourself. Audacity is free and pretty easy to use.

I recently learned to sleep with my eyes open. ..... God am I tired
Troutflies
15
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 21st Sep 2011 04:19
Thanks for that the player comes to a tunnel that leads to a "death chamber" there are screams coming from the chamber.
Akanto10
16
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Joined: 24th Apr 2010
Location: Earth
Posted: 21st Sep 2011 04:22
Use this. I haven't tested it but it should work well.



Happy to help,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
Troutflies
15
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 21st Sep 2011 21:01
Thanks Akanto I knew there had to be a timer condition in there somewhere. I tried tweeking the soundinzone fpi. I knew what I needed to have for a script I just couldn't get it from my head to the keyboard.

Thanks for your help.
Akanto10
16
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Joined: 24th Apr 2010
Location: Earth
Posted: 22nd Sep 2011 01:36
No problem.

Your very welcome,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
Troutflies
15
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 22nd Sep 2011 01:47
didnt work
Akanto10
16
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 24th Sep 2011 17:36
Well, then try what Shakleford said. If you edit the sound to have a 1000 millisecond pause at the beginning, it'll have the desired effect.

Sorry it didn't work,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |

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