Quote: "Ah ha... Or Eureka!!! "
I made some test offseting limb 0, and it works. Then if you want to make them to move of the surface, you will have to increase a var and apply it to your object.
ink rgb(0,100,0),0
box 0,0,50,50
ink rgb(0,150,0),0
box 5,5,45,45
get image 1,0,0,50,50,1
autocam off
sync on
make object sphere 1,90,30,30
texture object 1,1
scale object texture 1,30,30
set object collision to polygons 1
for i= 2 to 10
make object box i,8,8,8
offset limb i,0,0,0,48
yrotate object i,rnd(360)
xrotate object i,rnd(360)
zrotate object i,rnd(360)
fix object pivot i
next i
position camera -100,100,-100
point camera 0,0,0
do
g#=g#+0.1
rotate object 1,g#,g#,g#
for i= 2 to 10
rotate object i,g#,g#,g#
next i
sync
loop
Cheers.
I'm not a grumpy grandpa
