Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / I just made a rifle model.HAHA.

Author
Message
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 22nd Sep 2011 11:21
It is my masada rifle model WIP.The texture is not the final one.Hope you like it.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 23rd Sep 2011 05:17
another one


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 23rd Sep 2011 05:18
The third one.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 23rd Sep 2011 19:09
A BAR auto-rifle (Browning M1918) model.


Attachments

Login to view attachments
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 24th Sep 2011 22:06
nice job mate

cheers henry

Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Sep 2011 04:14
This is actually some very good work! I hope you will continue this promising work and release some packs in the near future



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 27th Sep 2011 04:33
Thank you all. I would try my best.
Another Masada screenshot.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 30th Sep 2011 06:19
My ump45 SMG.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 30th Sep 2011 08:03
countine


Attachments

Login to view attachments
Design Runner
14
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 5th Oct 2011 02:47
Tip of advice: Never put your model to a black background. We can't see your model!

Travis Gatlin
15
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 5th Oct 2011 03:41
Unless the model has Ambient Occlusion applied, then it looks a lot better.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Da_Rhyno
13
Years of Service
User Offline
Joined: 25th May 2011
Location:
Posted: 5th Oct 2011 04:49
Nice models!

You are inspiring me to possibly model my favorite gun... a .357.
mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 5th Oct 2011 16:40
Could you show us some wireframes?

born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 8th Oct 2011 15:21
Thank you all . I am sorry I couldn't answer you one by one.
Chinese type95 5.8mm rifle


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 8th Oct 2011 15:23
Chinese type95 5.8mm rifle


Attachments

Login to view attachments
Travis Gatlin
15
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 8th Oct 2011 21:21
2.49 FTW But anyway, Nice models!, but the render is very blurry i'd suggest using a better render filter such as Catrom or something of the like, because it's very hard to see many fine details.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
NickH
16
Years of Service
User Offline
Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 9th Oct 2011 22:32 Edited at: 9th Oct 2011 22:33
Good models, though I think you should work on your lighting for the renders to show them off more. Try multiple lights or a basic scene with radiosity switched on

What software are you using?

www.illuminatedfx.com
For web design and custom GUI and 3D model design services.
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 10th Oct 2011 03:31
Hi, mates. I use blender to make model. I am a student in school.Blender is one of my lessons.Yes , I should improve my render image.
Another UMP45 screenshot.


Attachments

Login to view attachments
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 10th Oct 2011 07:40
look up three point lighting it is a good setup for many situations


born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 10th Oct 2011 07:59
Excuse me, could you explain "look up three point lighting"? I know nothing about lighting in blender


The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Oct 2011 18:03
That's a realy nice model and texture!

Srry about my english im from sweeden
NickH
16
Years of Service
User Offline
Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 10th Oct 2011 18:40 Edited at: 10th Oct 2011 18:42
One technique I use for a quick render is to create a luminous dome (polygons facing inwards) and a simple square for the ground. Niether of them need to be anything special, but so long as the dome is luminous and effects the radiosity/lighting and the ground doesn't it should work. I also recommend making both invisible to the camera and to have a point light to add a bit of definition. The trick is to balance the light from the dome and the point light.

...That works well and quickly in Lightwave anyway!

www.illuminatedfx.com
For web design and custom GUI and 3D model design services.
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 11th Oct 2011 02:23
3 point lighting is a common setup for film and rendering which uses 3 lights: key, fill, and rim, positioned around the subject.

here's a pretty good link I found a while back which explains alot better

http://bensimonds.com/2010/06/03/lighting-tips-from-the-masters/


NickH
16
Years of Service
User Offline
Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 11th Oct 2011 23:03
Good site Ortu!

www.illuminatedfx.com
For web design and custom GUI and 3D model design services.
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 12th Oct 2011 08:39
UMP45 in game screenshot.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 12th Oct 2011 08:43
When I opened http://bensimonds.com/2010/06/03/lighting-tips-from-the-masters/, I couldn't see any pictures, only text.


Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th Oct 2011 12:18
That UMP45 is very very dark, i can barely see anything


The result of origin.. Oh and ponies
Poloflece
14
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 12th Oct 2011 13:57
Looks very nice, but you could either try repositioning the object to get a better lighting effect or lighten the texture a bit.


Poloflece

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 13th Oct 2011 02:24
3 Point lighting is old school. I'd give it a nice clay material and then setup an HDRI. The results will amaze you.

born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 14th Oct 2011 12:12
Another picture about ump45


Attachments

Login to view attachments
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 15th Oct 2011 12:54
I'd brighten the textures if i were you, i can barely make out the details of it, is that just me?


The result of origin.. Oh and ponies
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 15th Oct 2011 22:32
Chinese type95-1 5.8mm rifle.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 17th Oct 2011 10:10
UMP45 with camouflage.


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 21st Oct 2011 08:01
Masada in game screenshot:


Attachments

Login to view attachments
born for game
16
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 21st Oct 2011 11:05
Masada in game screenshot 2 :


Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-24 00:23:01
Your offset time is: 2024-11-24 00:23:01