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2D All the way! / Is it possible to sell 2D games in this era?

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Da_Rhyno
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Posted: 22nd Sep 2011 18:21
That may sound like a foolish question, but it's a serious consideration for me, since I would like to make a living doing what I love, which is to be an indie game developer, and my current project is 2D in nature.
Pincho Paxton
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Posted: 22nd Sep 2011 18:41
If you have a great idea, then you have a great idea.. I think you would know if you had a great idea that would make lots of money.

Da_Rhyno
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Posted: 22nd Sep 2011 18:45
Well, from those who have played prototypes of my game they seem to enjoy it thusfar.

I'm making a retro-style RPG with the exception that it will have online multiplayer capability so people can battle either against each other or co-op. Personally I think it's a great idea since it's a bit of a nostalgia trip for me. m
Oolite
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Location: Middle of the West
Posted: 22nd Sep 2011 19:10
Are you kidding us?

Most indie devs work in 2D as it's cheaper and less expensive (time and money wise) to develop in than 3D. A good art style is a great selling point for any game but if the underlying game mechanics aren't solid then noone will bother with it.
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 23rd Sep 2011 08:20
As linked in the above post, I think Angry Birds is an amazing example of what can be done in 2D these days. The app has even inspired merchandise(toys, t-shirts, etc.) and a possible movie! All from a simple 2D game!



A book? I hate book. Book is stupid.
(Formerly Yellow)
Quel
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Posted: 23rd Sep 2011 20:02 Edited at: 23rd Sep 2011 20:03
The count of "D"-s has nothing to do with the popularity.

It CAN be better and easier advertised, but the disappointment is gonna be even bigger if the GAME itself is crappy.

Don't give a flying F for 12 year olds' opinions about "graphics are not COD4 yuk!"...

Comparing everything to Call of Duty, even not video game stuff has become maybe the stupidest phrase of all time. It's kinda like the video game geek's "What would Jesus do?"..

I help: "What would the AVGN say?"

...though if i bounce into an other text adventure topic here i think i'm gonna have a seizure. Just make something that requires you to build it with DBPro.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Da_Rhyno
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Posted: 23rd Sep 2011 21:42
Yeah, I understand the feeling actually... I haven an old friend who is trying to persuade me to make my game 3D who I don't think will play anything 2D.

HOWEVER... He doesn't understand how difficult it can be to code 3D games. He keeps coming to me telling me "Why don't you use snippets from google code?" or something along those lines...

Meh...
Pincho Paxton
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Posted: 24th Sep 2011 02:24
Yeah Angry Birds is a good example... I'm downloading it now.

Agent
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Location: Sydney, Australia
Posted: 6th Nov 2011 02:29
This is one of my favourite arguments!

I have been making games for 26 years, across many generations of home computers. When technology began to allow for games to cross into the realm of the third dimension, I was a little perplexed.

Yes, some genres of game aren't even possible in two dimensions - but the ones that are, aren't necessarily made better by the addition of the third dimension. One of my favourite genres is RTS. If the game design is right, there's absolutely no need to enter the third dimension here. If the third dimension doesn't add to gameplay, then the game will be better off in two dimensions. It is for this reason that the vast, vast majority of my games are in 2D.

This is not because I cannot code in 3D. I have a friend who constantly criticises me for creating 2D games. "You should start making 3D stuff noob!" is common from him. He doesn't seem to understand my answer, and I'll say it again: If the third dimension doesn't add anything to the gameplay, then the game will be better in two dimensions.

Eye candy is one thing, but I have always maintained that gameplay must come first. First person shooters and certain simulations can't be done in 2D... but I struggle to think of anything else.

If you like 2D as I do, go for it. Only place a game in the third dimension if you need that third axis to improve gameplay and faking it isn't good enough.

Burning Feet Man
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Location: Sydney, Australia
Posted: 7th Nov 2011 00:55
I hope I'm not the friend you're referring to Agent.

Regarding 2D & 3D, I like to make a few comparisons.

One would be Mariokart on the SNES, compared to Mariokart 64. I enjoyed the game play of the original SNES version much more than the 3D sequels. I played the wii one the other day, but couldn't get into it, unlike the SNES one, which I'd happily sit down and play right now.

But to compare say, Super Mario Bros, to Mario 64, I consider these to be two completely different games. One is not better than the other. They are different. I enjoy them both differently.

Then, as a final example, F-Zero on the SNES compared to F-Zero on the 64, then the Gamecube. That is a very interesting evolution, making the transition from 2D racing into a VERY 3D racing on the N64 version (remember the cylindrical tracks in the 64 version, I used to get so dizzy on them!), only to add a tonne of shiny onto the Gamecube release (although I hated the casino levels as they seemed so out of place!).

What I'm getting at, is that a game is a game. An idea could work in both 2D & 3D, just how the same idea could also fail in 2D & 3D.

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