It would be great update, that when you are behind some kind of box or something, your weapon are not lighted if you are still in range of that light. I use static object and light in my maps to make realistic shadows, but it's not very realistic that when you are in complete darkness behind dumpster looking at some zombies going on street, your weapon are shining like you were standing under that streetlight

And same thing with character... some overlighted characters in parts of map where is no light.. or there is but because of walls and lightmapping you can't see it. I think that only solution to this would be dynamic shadow, but when they will add that??
http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.