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hexeg0n
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Posted: 23rd Sep 2011 00:11 Edited at: 27th Sep 2011 19:41
ray marching test demo



hexeg0n
Pincho Paxton
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Posted: 23rd Sep 2011 01:36
Can't see a demo.

hexeg0n
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Posted: 27th Sep 2011 16:18
Thank you for your post.
As a new member your post will NOT appear until we approve it - read this to find out why.


^ thats why i think :S

hexeg0n
hexeg0n
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Posted: 27th Sep 2011 16:20
why is my posts not showing up

hexeg0n
hexeg0n
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Posted: 27th Sep 2011 18:26
can u see my posts now ???

hexeg0n
TheComet
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Posted: 27th Sep 2011 19:56
Why am I confused?

Neuro Fuzzy
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Posted: 27th Sep 2011 19:58
maybe it wasn't approved O_o?


Why does blue text appear every time you are near?
hexeg0n
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Posted: 27th Sep 2011 20:29
okay im not claiming anything special here just experimenting to see where and if things could go with this type of rendering, yes its very slow and needs lots and lots of optimizations lol but its a first atempt at it !!, i hope some top coder could do something with it or atleast help people understand ray marching alogo.

hexeg0n
WLGfx
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Posted: 27th Sep 2011 22:15
That's actually quite neat, even though I only get 2 frames per second. Reminds me of some old school 8 and 16 bit demo style of coding.

Warning! May contain Nuts!
hexeg0n
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Posted: 27th Sep 2011 22:27
this is a new test with different primitives !!

slow again i know ill port to c++ with GDK soon.



hexeg0n
hexeg0n
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Posted: 27th Sep 2011 22:34
another version !! ,

i have to make pixel size big or else very very very slow rendering time




hexeg0n
Pincho Paxton
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Posted: 27th Sep 2011 23:46
So what's ray marching then?

hexeg0n
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Posted: 28th Sep 2011 00:02
ray marching is similar to ray tracing but instead of calculating ray object intersections we calculate the ray - distance to object

hexeg0n
hexeg0n
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Posted: 28th Sep 2011 00:06
if you want to see a full screen render i will post soon ok not real time . so slow as

hexeg0n
WLGfx
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Posted: 28th Sep 2011 00:08
I did notice in your code your passing a whole UDT from function to function. A major speed increase would come from leaving it as a global and even if needed, just pass a reference to it to the function.

On the last 2 versions, I was getting 0 frames a second on this dodgy laptop, but I'm sure it was running slower than that.

I'd like to see some of these running once they're in C++.

Warning! May contain Nuts!
hexeg0n
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Posted: 28th Sep 2011 00:17
ok , ill start a port 2morrow in c++ + DGK !! see how it goes i have a start which u can copy n try here



hexeg0n
hexeg0n
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Posted: 28th Sep 2011 00:18
i dont know about speeds , im using a 64 bit machine dual core running at 2.90ghz each and 4gig ram and 1 gig gpu card

hexeg0n
Neuro Fuzzy
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Posted: 28th Sep 2011 01:32
^but of course, you're only using 1 processor, definitely not using the full 4 gigs of ram, and barely using the GPU.


Why does blue text appear every time you are near?

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