Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Help on nuclear explosion.

Author
Message
feedmelmao
14
Years of Service
User Offline
Joined: 14th Sep 2011
Location:
Posted: 23rd Sep 2011 01:57
Hey guys,

I'm in the process of making my new game and i really wanted there to be a nuke in it. I came upon this video on youtube that shows how someone made a REALLY good nuclear explosion on FPSC. The user has been offline for 8 months now, so i was wondering if one of you could help me create such a scene.

Thanks!

LINK:
http://www.youtube.com/watch?v=T6uxPa64KpE&feature=channel_video_title
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Sep 2011 11:45 Edited at: 23rd Sep 2011 11:46
3 different textures (1nuke, 2dustclouds left and right) on flat entities that script-rise behind the skyline, easy to do and not animated. then a forceback (not possible in vanilla), a black hud fading out and playerhealth set to X. buildings and enviroment are set up as nonstatics, one version intact, one hidden version destroyed. reverse hidden status while blackhud is up. blackhud fades out, new scene is up. done.

hope that helps.
feedmelmao
14
Years of Service
User Offline
Joined: 14th Sep 2011
Location:
Posted: 23rd Sep 2011 19:22
Yeah that's helps alot thank

But a few questions, where can I get the textures and i how do I change the non static environments ( how do I make 2 different versions of the entety

I'm new to fpsc so I would greatly appreciate if you could post the scripts that you have to use

Thanks!

Login to post a reply

Server time is: 2026-07-06 18:58:36
Your offset time is: 2026-07-06 18:58:36