Hi.
I have 3DMax so that i can convert some models into .X format but i seem to be having problems with the size of the object.
I downloaded a chair, loaded it into 3DMax then exported it as an .x file using Panda plugin. Used EntityWorkshop V2 to make it compatable with FPS. Now when i use it in FPS the chair is massive, i loaded back into EntityWorkshop and reduced the X,Y,Z, resaved it and again tried it in FPS but again the chair was massive.
Also,

Is there a tutorial on how to save the texture/UV Map for the model in 3DMax please?
Many Thanks
Worf.