Forgive me if this has been posted before, did a search and didn't find anything but you never know, but does anyone have any idea as to why it doesn't post the sprite I'm calling and it just gives me a white screen? Here's my code:
SetDisplayAspect( 4.0/3.0 )
global GameStatus as float = 1.0
//SPLASH SCREEN PREP
splashTimer = 100
loadimage (1,"backgrounds/ADITL.png")
createsprite (1,1)
while (GameStatus = 1.0)
//Setup Sprite
setspritesize (1,100,100)
endwhile
I had it to where it showed a background (The ADITL.png Image) before but after I changed the image in an editor and erased/re-did some of the code all I get is a white screen. Puzzling...