I'm not sure why everyone is telling you to do it in 3D. I looked at numerous videos of SAS Zombie Assault & SAS Zombie Assault 2 (didn't look at 3 yet); and without a doubt, I would do the game in 2D. If anything, I might mix some 3D in, but I just don't understand why everyone thinks that it will automatically "LOOK" better in 3D.
To me it would all come down to how proficient you are as a sprite artist. This type of game, IMHO, looks better with high quality 2D sprites, than it would with 3d models shot from above. But maybe that's just me.
I for one like the 2D
Street Fighter games over the 3D... (And I personally think the sprite games look better)... even with the fact that Capcom did and "extraordinary" job getting the 3D to look superb in keeping the high standards and details from the spritework that they are renowned for.
I think that the
Metal Slug series looks awesome and better than if it were done purely 3D. More closely related to your game... I think
Smash TV and
Total Carnage look and play amazing, and I never... not even today think or wish that they were done in 3D.
I could see jazzing up the game with some particle fx.
How the game would be built and move in 2D
Any hoot, the map would be built from tiles. stored in a multi-dimensional array (layers).. and you would only display what is actually on the screen. You would have a certain area on the screen for the player to move in (so the player is not stuck in one place the entire time). When the player reaches the threshold of the that invisible bounding rectangle,, then you start smooth scrolling the world behind him, and the character animates in place.
That's how I would do it!
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Back to this 3D vs 2D
Now back to the 3D vs 2D. I honestly think you will get better results with doing sprites. I'm not sure of your modeling, texturing, and animating skills; But, I think that unless you can come close to what Capcom was able to achieve, your game will look and play better in 2D. I think people have negative thoughts about 2D work, because many people don't put in the time required to create engaging 2d sprites (or perhaps don't have the skill).
This game can look bad in 2D as easily as it can look bad in 3D. Same goes for it looking good... but I just think there is a better chance of getting the detail and action down (from the gameplay I watched) in 2D. Going 2d will keep the feel of the game you are inspired by. I don't really see it as being more difficult, except that there is a lot of drawing and 2D Animation to be done.
Perhaps it's easier to create a halfway decent model, move some limbs around, take some keyframe animations or whatever, get a decent texture on it, and you'll have a decent 3D top down shooter,, that everyone after the fact will wonder why it's not in 1st or 3rd person view. But I think if you have the 2d skills,, you have a chance to create something really special here.
I know that last paragraph is full of my bias and assumptions. But they are my oppinions. I may not be right... but in my gut I feel that this could be a true 2D winner!!!!
Bottom line
3D does not equal a better game in the end
2D does not equal or guarantee a better game in the end
It will all depend on you and your abilities as a coder, an artist, a level designer, a storyteller, an illusionist/magician etc... Good luck with whichever way you go.
Thanks for letting me throw in my .98 cents!!!
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