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DarkBASIC Professional Discussion / Loading a .3DS in a DPB program

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ZestyPro
14
Years of Service
User Offline
Joined: 27th Aug 2011
Location: The Grid
Posted: 26th Sep 2011 06:17
Hi everyone. i am trying to make a level for a game using Blender 3d so i exported my level as a .3ds file. it appears that when i have more than one objects in the file the DBP program crashes as soon as I compile it. Lets say i have just a simple box in the file and it works fine. but if there is two simple boxes it doesn't work. i tried combining them and it still didn't work. any idea how to fix this?

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TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 26th Sep 2011 13:29
Problem : Blender hates DBP
Solution : Try exporting it to .X format

If that doesn't work : Blender hates DBP, use a custom DirectX exporter.

TheComet

ZestyPro
14
Years of Service
User Offline
Joined: 27th Aug 2011
Location: The Grid
Posted: 27th Sep 2011 00:51
i found and installed a .x exporter and now it works fine. thank you!

i like cheese pizza. do you like cheese pizza?

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