Hello Friends,
Just a little question,
I was testing a build game, but i noted an error.
I am using some static entities to act as a level geometry (i exported a level from 3dsmax to fpsc following that tutorial on exporting Skecthup levels to fpsc).
So my entities are x files that have the textures embeded on the file (there is not texture indication on fpe file).
In test game it works perfect, but when i build game, the entities does not appear. In fact they are there, because i see the player collision, but those entites are invisible!
I noted that in the final game folder, the x files are not there, just the Bin and DBO files, and also the textures are not there.
I tried in both buildgamesetup.ini and setup.ini type "imageblockmode=0", but it did not work.
Also i copied my entites files from the FPSC entitybank to my finalgame folder i copied all the folder, including dbo, bin, x files and the textures files that are in jpg format. The textures are embeded in X files, because this they are in the same folder location of the x files.
But even then, nope, not working, my entities are still invisible.
Any Help?
Cheers,
007.
Goldenye 007 N64