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AppGameKit Classic Chat / App Game Kit - Windows - v1042

Author
Message
Mike Johnson
TGC Developer
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 27th Sep 2011 11:54
An updated version of AppGameKit is now available. You can find this download within your order history. It's advisable to uninstall your current version before installing the new files. Changes include:

Improved back-end method of updating installer files (less prone to miss source files).
Fixed AppGameKit compiler bug causing programs to fail over a certain size.
Minor alterations for documentation.
Added joystick override variable.
Added override variables for the existance of input methods.
Fixed retina display detection, cleaned up streamer code.
Fixed custom joystick image sizes.
Fixed loading default images when setting a directory path.
Fixed text input box not positioning correctly with an offset view.
Edited the parameter listing for the Len command.
Added flag so MeeGo AppGameKit Player could compile without scraper code interfering.
Added code for AppGameKit PLayer Windows Host to control any AppGameKit Players in scraper mode when use the -scraper command line after the EXE. This will be built into compiler process.
Added support for remote app streaming to iOS player (beta code)
Minor edits for sprite colour commands.
Updated GetCurrentDir documentation.
Updated listing for Ceil.
Another alteration for Str.
Cos - command name was listed as Cose, changed this to Cos
Changed Mid command to use position 1 as the first character instead of 0.
Fixed Samsung error on exit, Fixed Box2D for Android.
Fixed raw mouse press and release commands.
Other changes to guides based on user feedback.
Space Dream Studios
Competition Prize Winner 2014
14
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 27th Sep 2011 12:11
GREAT!!!! Thanks a lot guys! Will download immediately!!!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Sep 2011 12:51
Yes!!!

Josk
16
Years of Service
User Offline
Joined: 2nd Apr 2008
Location:
Posted: 27th Sep 2011 13:02
Great stuff.
Space Dream Studios
Competition Prize Winner 2014
14
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 27th Sep 2011 13:29
Looks great so far! No crashes anymore yet

Hubdule
22
Years of Service
User Offline
Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 27th Sep 2011 13:31
Perfect! My project is working again! Thanks a lot!

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 27th Sep 2011 13:39
Excellent, excellent! I'm sure Hodgey and DVader (amongst many others) will appreciate this as much as I do.

Thanks

MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 27th Sep 2011 15:16
I wonder what "Added support for remote app streaming to iOS player (beta code)" actually means.

Any idea?

Thanks

----------
Paulo
http://www.mobilecreators.com
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 27th Sep 2011 15:58
Quote: "Changed Mid command to use position 1 as the first character instead of 0."

Now my game still doesn't work! lol

My signature is NOT a moderator plaything! Stop changing it!
XanthorXIII
AGK Gold Backer
13
Years of Service
User Offline
Joined: 13th May 2011
Location:
Posted: 27th Sep 2011 16:32
Very nice, will download when I get home!
Deion
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United States
Posted: 27th Sep 2011 16:44
"Fixed Box2D for Android."

does this mean android support is now in?

Cheers,
Deion G.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Sep 2011 16:52
Do any of these changes affect Tier2 iOS?
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 27th Sep 2011 17:47
Excellent, excellent news!

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Sep 2011 18:09
Fixed Box2D for Android ????????
MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 27th Sep 2011 18:18
Quote: "Fixed Box2D for Android ???????? "


Remember, there is a beta going on with people who test the Android player!
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 27th Sep 2011 19:14
Great, that's got two projects back into action!

Zubby1970
AGK Backer
16
Years of Service
User Offline
Joined: 22nd May 2008
Playing: AGK Studio Always
Posted: 27th Sep 2011 20:39
does this mean i have to update the ios iphone player too??

There can only be one
malospam
13
Years of Service
User Offline
Joined: 27th Aug 2011
Location: Florida
Posted: 27th Sep 2011 20:40
Yeah I second that, what does this mean "I wonder what "Added support for remote app streaming to iOS player (beta code)" actually means. ". I'm stuck not being able to use xcode so I'm wondering if this will help me or not.

maker of iphone/ipad games
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Sep 2011 00:57
This may be purely coincidental but:

1. Fixed my problem with background sprite that wouldn't move position.
2. I had to delete the game .exe file before the problem was fixed.

The issue could have been one or both of the above, is it possible that the game exe must be deleted (rather than simply recompiling) when upgrading AppGameKit? I notice that it always has an older date, a bit like the FPSC engine does when creating a new game.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 28th Sep 2011 11:42
Quote: "Excellent, excellent! I'm sure Hodgey and DVader (amongst many others) will appreciate this as much as I do. "

Got that right! This is excellent! Sorry if this is a bit to early to ask but any chance that intellisense will be added in the next update though?

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Sep 2011 18:54
Quote: "Fixed text input box not positioning correctly with an offset view."

Yes! you guys fixed the bugg i reported

It whas an real pain
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Sep 2011 21:48
Ok?

Is it only me that get an weird message when closing agk?

Agk dosent answer anymore?

I get it both with closing with the window x and closing in the menue.

I uinstalled the old one and then installed the new one.
Lewis Malone
13
Years of Service
User Offline
Joined: 28th Sep 2011
Location: United States
Posted: 29th Sep 2011 05:14
Thank you, I can work on my project again. Now if you can fix the memory leak I can get Alpha version of my game up and running.
Jimmy 9Toes
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location:
Posted: 3rd Oct 2011 15:25
I bought AppGameKit just to help support further development, but I'm not doing anything with it until Android support is added. I also bought Monkey, and am on the verge of releasing my first game on the Android App Market. I'm also going to release a version for the XBox 360, PC, and iPod/iPad as well.

Yes THEE Jimmy9Toes
Red Eye
16
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 4th Oct 2011 11:47
Thank you alot! Great update!

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