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AppGameKit Classic Chat / Sprite Tools for AGK

Author
Message
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 28th Sep 2011 17:51
Two new tools are available for AGK. They are also ideal for DB Pro, Dark GDK and any other package where you want to use sprites.

The first package is called SpriteMe. More details here: http://www.thegamecreators.com/?m=view_product&id=2301

The second package is called Model-2-Sprite. More details here: http://www.thegamecreators.com/?m=view_product&id=2302

Both of them achieve the same objective, but go about things in a different way and offer different features. If you're interested in both you can obtain a 25% discount (listed on both product pages).
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 30th Sep 2011 10:51
Nice looking products there Mike

Well done hockeykid and matty! These will be very useful tools.

MikeHart
AGK Bronze Backer
20
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 30th Sep 2011 11:43
The site for SpriteMe has not description of the features.

For an example, which 3D file formats does it support?
Soul Reaper
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: England
Posted: 30th Sep 2011 13:28
just bought it - Great Tools, I was just thinking i needed something like this and wow there they are...

Thankyou again TGC
DennisW
15
Years of Service
User Offline
Joined: 15th Jun 2008
Location: Ohio
Posted: 30th Sep 2011 15:44
I just bought both of them yesterday I will be giving them a work out today. Verry Good Idea.

Dennis

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed
Eltari
13
Years of Service
User Offline
Joined: 21st Nov 2010
Location: Moscow
Posted: 30th Sep 2011 15:55
Is this better than SpriteWorks?
MikeHart
AGK Bronze Backer
20
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 30th Sep 2011 21:46 Edited at: 30th Sep 2011 21:47
@Soul Reaper: Which file formats does SpriteMe imports?
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 30th Sep 2011 22:07
spriteme loads .x and .dbo files.

MikeHart
AGK Bronze Backer
20
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 2nd Oct 2011 01:28
Thanks for the info Rich.
BraindeaD
16
Years of Service
User Offline
Joined: 30th Mar 2008
Location:
Posted: 2nd Oct 2011 14:38
Hmmm... So... if It can import .dbo files... Can it read map files from FPSC with light maps and so and make sprites from it? Would it be possible? Anyone've tried it?

Thanks
Daniel TGC
Retired Moderator
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location: TGC
Posted: 5th Oct 2011 19:05
You can extract the universe.dbo file from a compiled FPSC game.
blueFire
13
Years of Service
User Offline
Joined: 23rd Jan 2011
Location: North Carolina
Posted: 2nd Nov 2011 04:03
Where can I get more animation (.fpe) files for these products?

Jason
Alex_Peres
AGK Master
14
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 4th Nov 2011 19:29
It is better than 3d max???
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Nov 2011 09:18
Quote: "It is better than 3d max???"

It's nothing at all like 3ds max. It loads 3D models and creates 'sprite-sheets' from the animation that is in the model.

Look up "Spritesheet" in google...

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