I'm interested in developing an app with AppGameKit, and I'm wondering if/how I can get pixel-perfect collision detection from a sprite. Basically, back in VB6 days one could get a long-integer color ID from any given point within an image, and I am looking for similar functionality within AGK----even returning whether or not the portion of the sprite is transparent or solid would work.
I know pixel-perfect collision detection is CPU expensive, but I only need to do it once the user performs an action and not every frame either.
Thanks!
EDIT: An alternative would be storing the data in a 2-dimensional array, but the problem there would be reading the data into the array...... because unless AppGameKit does compression on text files (that would store the data), the files themselves would be huge.... or I would have to come up with my own compression scheme myself...
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