Thanks for all the nice comments so far guys!
Quote: "In the intro i can actually see through parts of the head where there are small gaps in the model."
I just fixed this, it was easy! I disabled backface culling on the model for the intro sequence. It'll be in the next release.
Quote: "odd bit of pixel swimming
I found the control system a bit hard to get to grips with, especially when the camera was constantly swinging round and I did get dizzy after a while"
The pixel swimming can be fixed in many ways: 1) Enable mipmapping in the settings screen if your gfx card has enough video memory (32megs I think, although 16megs may work). 2) Force anisotropic filtering on your gfx card if it supports that. 3) Visually, the best solution is to enable mipmapping AND force anisotropic filtering!
As for the control scheme, some people really love it and others just can't get used to. Personally, I love it, so it stays!
Quote: "you fixx that nagging speed problem with the models?"
Yes, I fixed it as best I could by implementing simple vis culling of the level. At default setting, it get's decent (15-20) frame rates on my p3-800 with a Radeon 8500 (hehe maybe that's why your screen captures look better), with static objects turned off. With statics on, I get about a 2-3 fps boost overall.