The screwed up thing is that i was so happy it will be a nice alternative for my right now object based weather particle system, it is awesome for snow... but if i have to make separate objects for rain, then the whole thing didn't make any sense.
Though i believe i may use this technique for screen effects, droplets onto the camera of either snow or rain. I just want to make clear that what i see on my screen will be the same on everybody's screen.
I checked again, and found out that they DO SCALE as you get further or closer. But way differently than they are supposed to. I scrolled away until some of them started to go outside the camera range. They did became very small. But it took that long travel for them to dramatically get smaller. And then the scaling up thingy... well it is practically non-existent.
I also can't give them larger particle sizes than the maximum set in the demo code. They just stop at about ~15, thought the code set their sizes to '5.0 + Rnd(50)' which would cause some pretty damn giant glows... but they are almost all the same.
Like it needed some tweaking in the shader, but i don't have any clue which part does what.
Here is some shots showing why i have concerns.
-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%