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FPSC Classic Showcase / Operation Defuse Demo X9

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Slayer267
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Posted: 1st Oct 2011 07:40 Edited at: 14th Apr 2012 01:50
Operation - Defuse



Developer - Slayer267 (Carnage Productions)

Story (SPOILER) - The United States has the last bit of oil in the world... Everyone wants it. I was deployed to London to battle and eliminate their army. When I trust a former Soviet, We get kidnapped and thrown into a jail cell, Well I was. When I escape I end up finding one of the biggest WMDs in the world. Why the hell did I join the seals...

Description and Features -
Full = Full Version
Demo = Demo Version
___________________________
Level 1 (Both)
Zombie Mode (Full)
Advanced AI (Both)
Campaign (Full)
Multiplayer (Full)
Water (Full)

The full game will be
10 USD

____________________________
Recommended Specifications

Graphics - Nvidia GeForce G210M
Sound - Realtek High Definition Audio
Cores - 2 Cores @ 2,20Ghz
DirectX - 9
Memory required - 130.52MB
OS - XP-Win8





_____________________________
Contact Info -
ervinsabic@yahoo.com

Download Link - http://www.megaupload.com/?d=4T78MUE8

Edit - Epic fail... Forgot screenshot...

Your signature has been erased by a mod; it needs to be no larger than 600x120.

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The Storyteller 01
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Location: On a silent hill in dead space
Posted: 1st Oct 2011 13:47 Edited at: 1st Oct 2011 15:12
I just played this 3 times and but it's not worth a review because there is nothing "good" to be found.

The level design is terrible. Although the setting is supposed to be modern there is a WW2 tank wreck - which is joined by a piece of a highway, a piece of a trainyard, some ruins that look like "Fallout meets Wild West" and the usual suspects like barrels, road blocks and rubble.

It's one of the worst level designs I ever had to endure and there is no excuse for it, because Cosmic Prophets packs alone provide everything, one needs for a belivable modern urban war map. These random collection of entities shows nothing but lazyness.

The AI is hell on earth. While the players allies are not following him, the enemies constantly shoot through entities from positions you cannot see them. And laziness strikes again with the use of a single model each for all allies and enemies. Is it really so hard to click 2 more times for picking a different NPC?

The lighting follows no appearent logic and the bloom on the allies makes them look like terminately radiated.

Cardinal sins like trigger zones that play their "clicking sound" (even on subsequent times the player enters) and level "design" that either gets the player or the NPCs stuck constantly are perfectly rounding it up.

Quote: " Epic fail..."


In case you find my grammar and spelling weird ---> native German speaker ^^
Dark Frager
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Posted: 1st Oct 2011 14:31
I played it.

Do not sell this game for more than 3USD please. The entity placement is random, the loading screens and sounds are just awful, and the level is just too short. It's very buggy. The rubble falling down looked soo fake and had no logic behind it. One of the pieces even got stuck in the electrical wires! Also, the level design is pretty bad. I was able to finish the game in 3 seconds by running across the map. The characters are horribly "bloomy" and hurt my eyes. They also don't even follow you. The enemy health is wayyyy too much, so is the player health.

Take these into consideration before making a commercial game.

[CENTER][/CENTER]

The Storyteller 01
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Posted: 1st Oct 2011 15:12
Quote: "One of the pieces even got stuck in the electrical wires!"
I totally forgot to mention this

In case you find my grammar and spelling weird ---> native German speaker ^^
Slayer267
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Posted: 1st Oct 2011 16:44 Edited at: 1st Oct 2011 17:06
Then how do i get rid of the bloom... By the way alot of the rubble is now removed and all of the wires are gone.

Edit - I added those wires because I thought that when you looked up... It looked empty, so i added those. This scene is suppose to be in Germany under alot of war and stuff so yeah I guess its kind of messed up but you guys haven't seen real war.

THIS is real way - http://www.youtube.com/watch?v=9Yvnji7wYEs

And for the highway there is a image attached.
Correct me wrong again lol. There are also insane amounts of rubble in war and of course people try and kill each other, that's kind of the whole point. Ever thought that there were cars on top of that highway? Maybe someone put some C4 up there and would detonate it to let it all drop on you. I don't know but I'll try not to remove too much from this.

EPIC HELP! EPIC PWNAGE

www.Carnageproductions.webs.com

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The Storyteller 01
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Posted: 1st Oct 2011 19:40 Edited at: 2nd Oct 2011 00:15
Quote: "There are also insane amounts of rubble in war and of course people try and kill each other, that's kind of the whole point. Ever thought that there were cars on top of that highway? Maybe someone put some C4 up there and would detonate it to let it all drop on you. I don't know but I'll try not to remove too much from this."


Don't start getting ridiculous.

Go and play any multiplayer shooter like BF, CoD, CS or even any free online shooter to see how a good map looks like.

Quote: "but you guys haven't seen real war."

Sorry, but as a retired Corporal of my countries armed forces I still might know a "little" more about the subject than you do

In case you find my grammar and spelling weird ---> native German speaker ^^
Slayer267
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Posted: 2nd Oct 2011 01:34
Dang it... >.<

EPIC HELP! EPIC PWNAGE

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Wraith Staff
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Posted: 2nd Oct 2011 13:47
Quote: "Sorry, but as a retired Corporal of my countries armed forces I still might know a "little" more about the subject than you do"


Sorry Slayer267, but you just got pwn'd!

New sig in the process of being made
Slayer267
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Posted: 2nd Oct 2011 17:28
:\ Yeah I did..

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The Storyteller 01
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Posted: 2nd Oct 2011 17:53 Edited at: 2nd Oct 2011 17:55
Anyway I am looking forward to a revised map or the next level - whichever comes first

In case you find my grammar and spelling weird ---> native German speaker ^^
Slayer267
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Posted: 3rd Oct 2011 22:57
Well Then a new one will be released soon... When I have time...

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Slayer267
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Posted: 16th Oct 2011 09:58
NEW LINK IS NOW IN FIRST POST! Download now

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Slayer267
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Posted: 19th Oct 2011 01:29
Bump? Did anyone play the new one?

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KeithC
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Posted: 19th Oct 2011 05:14
You're missing the second screenshot in the initial post, and they need to be visible without clicking a link...or the "view" button.

-Keith

Slayer267
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Posted: 19th Oct 2011 05:53
New Screenshots, coming in hot!












Keith... I wish to be in VBOTB

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KeithC
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Posted: 19th Oct 2011 06:42
First post still isn't right. As for the screenshots...any reason why power-lines are going into the apartment building through the windows? Planning on electrocuting someone?

-Keith

Slayer267
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Posted: 19th Oct 2011 15:14
lmao! Maybe

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Dark Frager
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Posted: 19th Oct 2011 19:32
Downloading the new one right now. Gonna give you a review when I'm finished.

"I guarantee you'll miss me, 'cause you changed the way you kissed me." www.youtube.com/TheDarkFrager
Spare 2 seconds of your life and subscribe to me please.
Slayer267
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Posted: 19th Oct 2011 21:46
Kk

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NIlooc223
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Posted: 11th Jan 2012 03:18
Its looking very good slayer.... If you send me an email I would be willing to help.... But so far I like the game

Your signature has been erased by a mod - no affiliate links thanks
AJ Schaeffer
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Posted: 11th Jan 2012 03:51
I would suggest turning the ambient light down, as it it looks fake.
Light bounces...
Downloading the demo btw

Slayer267
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Posted: 11th Jan 2012 04:16
Quote: "Its looking very good slayer.... If you send me an email I would be willing to help.... But so far I like the game"


Full game looks better

Quote: "I would suggest turning the ambient light down, as it it looks fake.
Light bounces...
Downloading the demo btw"


I shall take your advice

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AJ Schaeffer
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Posted: 11th Jan 2012 20:47
Ok.
1. Main menu screen siren sound is very annoying
2. The main menu button for loading a game should be "load game" not "loading"
3. No shaders on characters?
4. Were those supposed to be roads and alleys?
5. Don't put objectives in the loading screen because if someones pc loads it super fast, to bad for them I guess?
6. Could use some more polish on sound effects.
7. Like others have said, enemies are idiots and take too long to kill.

Slayer267
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Posted: 11th Jan 2012 20:56
Thanks! Will fix this Any pros? Anything you like?

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AJ Schaeffer
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Posted: 11th Jan 2012 20:58
When it ended...







jk lol
I liked the background sound

Bugsy
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Posted: 12th Jan 2012 22:25 Edited at: 12th Jan 2012 22:28
okay I've played it, and I'll go ahead and sum up what I like and don't.

what I like:
the menu and loading screen graphics
the jumping noise, for some reason
some of the building textures were very nice.
the "on the move" and "reloading" noises were very nice.

what I don't like:
the level design. it was an atmosphereless blob. there's nothing but white lights and boring streets with objects randomly strewn about. it didn't have the scale of a war torn area. it just seemed like that city block had been made a dump.
the lighting. it was an outdoor area but felt very indoorsy. there were completely pitch black parts and bright white parts. i didn't like that.
the AI. my allies wouldn't follow me, and the enemies moved too slowly. some of them took too much damage, and others seemed a bit quick to go down.
the sounds. guns were too stock, and the stock doesnt sound good.

last but not least, no, MOST IMPORTANTLY, the lag. i have a godlike super PC. I've got 2 video cards that eat most any other card on the market alive. I've got 6 cores of overclocked processing power, and plenty of memory to help it. for a game that looks as bad as this one does, frame rates as low as 24 fps is unacceptable. the polycounts are way too high. please remember to optimize.

Slayer267
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Posted: 12th Jan 2012 22:30
Bugsy... Did it lag? How many polys can you handle?

THE CARNAGE PRODUCTIONS WEBSITE IS NOW UP!

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Bugsy
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Posted: 12th Jan 2012 22:38
it's not all in the polys, it's in the enemies active, and in the dynamics, and the scripts.

without enemies, I can see polycounts into 500k in fpsc without losing a frame. but when you add enemies, each of whom has a high polycount, and a 150 line long script, a level with no culled areas, and to boot, bodies that ragdoll to death and slowly add up in the polygon department, you've got a game bound to lag.

Slayer267
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Posted: 12th Jan 2012 22:39
Kk. Deciding to update the demo again

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gendestroier
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Posted: 15th Jan 2012 16:07
Quote: "Don't put objectives in the loading screen because if someones pc loads it super fast, to bad for them I guess?"


WHAT ?! load super fast... with fpsc... WHAT !?!?!

hey slayer, i'm not getting anywhere with that zombie sys, but maybe i can give you some help with the level desing, gess i'm not a good scripter after all

mods for creating a inteligent game,at least
Slayer267
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Posted: 15th Jan 2012 16:21
Quote: "gess i'm not a good scripter after all"


Come on man! You are a awesome scripter! I swear it!

Quote: "WHAT ?! load super fast... with fpsc... WHAT !?!?!
"


I Agree, thats why I had one of the things explaining cover the whole page!

Quote: "but maybe i can give you some help with the level desing"


*Designing - and what model packs do you have?

THE CARNAGE PRODUCTIONS WEBSITE IS NOW UP!

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gendestroier
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Posted: 15th Jan 2012 16:46 Edited at: 15th Jan 2012 16:50
Quote: "Designing - and what model packs do you have?"


i've played your demo and i can tell, it's not going to be compatible at all because of the London metro pack

EDIT: and there's no way you gonna sell any copy for 10 usd to total strangers, wich i strongly recomend as public.

mods for creating a inteligent game,at least

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