David@
thanks david, I did some tweaks to the design although I think that I may of bitten off more than I could chew with this particular model, and thank you very much david, much appreciated
Because of this I've decided to scrap, or at least post pone, working on the previous creature. Plus I havent posted anything for practically a month
might give you an idea of how difficult it's been getting used to deadlines and trying to throw some bad habits out the window.
Anyway, my plan for the time being is to throw toghether some quick models that will both attempt to look nice
and hopefully serve as an educational lesson in some form of modelling.
The following is something I've been working on on and off for the last few days, it's mainly been a self taught lesson in baking and producing proper normals for game ready assets.
It's been rendered in blenders realtime previewer, I'm gonna try and pick up marmouset at some point so I'm hoping that things will start looking better fairly soon.
Anyway let me know what you think and what not.
it currently sits at 650 tri's, here are some wireframes...
and the textures, which are 512 * 512...
as said before any comments appreciated, and thanks