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AppGameKit Classic Chat / [WIP] Unnamed game test

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Hubdule
22
Years of Service
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 5th Oct 2011 12:23 Edited at: 5th Oct 2011 15:55
Hi @ all

Here's a small demo of the game logic engine I'm currently writing.

The game is more or less based on "connect 4" but with a twist.
You can set your player color on every square that has a "!".
When you create a line of 4 to 7 blocks of the same color you
get points for it and the lines disappear. Diagonal lines give
more points.

There're some extras too like bombs, waterbombs, coins and "play two rounds".

Currently you play against a computer AI. After you set the last peace
on the playfield it just resets.

There's no menu, info or other stuff, just the game engine itself which
creates a random level everytime you play. The graphics are placeholders for testing.


So this is just a small test for you to play with.


If you've any idea for the design just let me know (I'm really bad at
drawing nice graphics)



Have fun with it.


Here's a screenshot of it:



And here's the download (~7MB):

game test download

( It takes a few seconds until it starts after running it )

Quel
15
Years of Service
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Joined: 13th Mar 2009
Location:
Posted: 5th Oct 2011 13:24
Plays great! No bugs, and an okay experience for such a basic little game.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Impetus73
13
Years of Service
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 5th Oct 2011 22:22 Edited at: 5th Oct 2011 22:26
Good demo Hubdule!

My question, how did you pack it into one .exe?!? me want

Maybe the ! 's should have directional arrows on them. I keep forgetting who moved what way, but maybe that's intentional from your side?

Quote: "
(I'm really bad at drawing nice graphics)
"


Do you mean your really good at drawing ugly graphics? atleast your good at something Actually I thought the graphics were great for placeholder sprites, or "programmers graphics" as the game designers and artists like to snot out at you.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
Hubdule
22
Years of Service
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 6th Oct 2011 01:20
Thanks for the feedback so far.

@Impetus73: I use this tool here to pack everything into one file:
http://www.thegamecreators.com/?m=view_product&id=2256

It creates a virtual filesystem in memory and extract all data to it. No need for temp files. Works great with AGK.

Currently I haven't decided to include directional arrows

David Gervais
Retired Moderator
19
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 6th Oct 2011 02:52 Edited at: 6th Oct 2011 05:08
Hubdule, if you can toss the sprite images here I'd like to have a go at upgrading them, I might even toss in a few backgrounds. and When you decide on a Name I might make a logo and title screen.

Cheers!

P.S. From the screenshot I'm guessing 48x48 sprites and the game itself is on a 1024x768 background. right? Also, is the bomb animation just a 2 frame sprite?

EDIT: Went ahead and made a mock-up with some possible new sprites..



Let me know what you think..

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Hubdule
22
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 6th Oct 2011 09:24 Edited at: 6th Oct 2011 10:01
Hi David,

absolutly beautiful graphics/sprites!!! I've sent you an email with more details about the game/graphics.

(Currently I just use 2 images for the animations but there could be easily more, just placeholders at the moment )

David Gervais
Retired Moderator
19
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 6th Oct 2011 12:42
I got the email, now let's have some fun!!

Cheers!

LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 9th Oct 2011 05:20
@Hubdule, I hope your graphics know what you've let them in for. David has just rolled his sleeves up and is about to go postal on them!!

I drink tea, and in my spare time I write software.
Hubdule
22
Years of Service
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 10th Oct 2011 09:28
I've to say that David is doing such a wonderful job on the new graphics! It'll be really beautiful. I'll post more info about it as soon as we've made some more progress on this game.

Hubdule
22
Years of Service
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 12th Oct 2011 17:48 Edited at: 15th Oct 2011 11:29
Here's a video of the current version Graphics made by David



http://www.youtube.com/watch?v=NU1WcvuKKWM


(btw. is it possible to embed YouTube videos here?)

pedrolbs
13
Years of Service
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Joined: 18th Aug 2011
Location: PT
Posted: 13th Oct 2011 01:43
Looking very nice Hubdule
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 15th Oct 2011 06:26
Lovely stuff! Try your game on an iPhone/Bada to see how small those tiles are on a small form factor. If they are too small to press by a finger, maybe detect the device resolution and create the game with a smaller grid (so a finger can press the tile without a mistake). It will certainly increase your market with this feature

I drink tea, and in my spare time I write software.
Hubdule
22
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 15th Oct 2011 10:41
That's what I'm already doing The playfield on Windows, Mac and IPad is 15x15 tiles. On IPod touch and mobile devices 10x10. The tiles are bigger there and it's fun to play it I had a problem with the bada player and send you the whole project already When sending the game to my Bada phone (Samsung Wave II S8530) the player crashes at 100%. Look through your emails and you'll find it.

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