Basically I need to know how to delete all sprites( cloned or not cloned) that are currently in use.
More Detail.
I have 500 sprites or so currently in game. The problem I am having is that sometimes when I try to go and clear the room the current room I am in then then load new graphics on the screen. The problem I am having is that some of the sprites are not replaced and the room looks funny, but when I build the project again the rooms look fine.
Here is a example using XCode.
Clone sprite some sprites like walls and traps keep track of them.
then put sprite at a certain depth.
if user steps through area transition then erase all sprites that are kept track of then erase clone more sprites.
Go through yourself at a wall.