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FPSC Classic Work In Progress / [X9] When Worlds Collide (Complete Overhaul)

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Bugsy
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Posted: 21st Jan 2012 22:51
Quote: "we want a demo! "


and I want a male and female voice actor

Quote: "FPSC can not match the poly count that you want."


mostly my fault

Quote: "I would love to see some more level's if you got them!"


I'm sure I'll end up scrapping some more or re doing some more before WWC is out.

maho76
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Posted: 22nd Jan 2012 15:06 Edited at: 22nd Jan 2012 15:06
i see some DLC incomming right after the release^^

great optics, bugsy.

Bugsy
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Posted: 22nd Jan 2012 15:44
thanks maho76. everyone- expect a video today!

Brendy boy
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Posted: 22nd Jan 2012 17:05
Quote: "My criticism is that you've scrapped these."

+1

ASTECH
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Posted: 22nd Jan 2012 19:38
Quote: "and I want a male and female voice actor"


If the lines are reasonable, I will consider it.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
Bugsy
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Posted: 22nd Jan 2012 20:53 Edited at: 22nd Jan 2012 20:55
@ASTEK- there are a lot of lines!

@everyone else


The new When Worlds Collide's first public gameplay teaser! please watch and leave some comments! I hope to get it a lot of views!


Le Shorte
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Posted: 22nd Jan 2012 21:40
Hehe, my name's there

My only crit of the video is that the girl (Can't remember the name at the moment) runs a bit fast. Other than that...

Excitement. Cannot. Contain.

Cheesehead for life.
Bugsy
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Posted: 22nd Jan 2012 21:45
thanks man! I appreciate the crit, I'm trying to figure out how to make her keep up with the player because if she goes slow you lose her too often. anyone else?

loler
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Posted: 22nd Jan 2012 23:55
wow i really like the video but i think the player got too much health the enemys are shooting at you very much and you just dont die but its just my oppinion from what i saw in the video ;D

its not a bug its a feature
Bugsy
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Posted: 23rd Jan 2012 00:08
ah, loler it's regenerative. and you'd be suprised how quick it goes when you're actually playing ;D

Desecrated Studios
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Posted: 23rd Jan 2012 03:57
Looks great bugsy! Interesting choice of music i must say! But i only had one issue, i wanted to see the game. What i saw was you shooting people. Now don't get me wrong, i enjoy seeing that. But i don't like when the whole video is of you doing that. It did let me see the level's, but then again it didn't. I liked the beginning where you used the camera to show parts of the levels, i thought that was sweet!

Your level design is just.... none can compare. The game looks amazing, and i hope that you will make it commercial because i will surely be buying it if it is

Oh and the enemies seemed a tad difficult to kill. But i don't mind unloading on people, if i have enough ammo of course

Keep up the good work,
- Josh
Bugsy
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Posted: 23rd Jan 2012 04:18
Quote: "i hope that you will make it commercial because i will surely be buying it if it is"


darn, I guess you'll decline to download since it's free XD

Quote: "Oh and the enemies seemed a tad difficult to kill. But i don't mind unloading on people, if i have enough ammo of course"


the challenge in this game isn't conserving ammo. you'll not run out unless you're overly frivolous, and even so, your pistol is unlimited, and as you can see, pretty powerful. the challenge is beating the enemies, and they do take some skill. they can outmaneuver you, and since they take a good number of rounds to go down, they can easily overpower you if you're not smart about who you shoot first. besides, if you could mow them over in 1 second, they'd never get a chance to show off my epic enemy AI

Desecrated Studios
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Posted: 23rd Jan 2012 04:53
Quote: "darn, I guess you'll decline to download since it's free XD"


Yup, sorry

And i had that idea as well, giving the player a some what decent pistol which had unlimited ammo. I guess i have been playing too much Left 4 Dead lately.. But it should be really cool when we can actually fight these "epic enemies", they stand no chance against my COD skills XD
Bugsy
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Posted: 23rd Jan 2012 12:01
yep. as for everyone else, I will be releasing a 2-level demo of levels 2 and 3. but the sooner I get a voice actor and actress, the sooner you'll see that.

loler
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Posted: 23rd Jan 2012 17:06
thats what i thought ^^ so im looking forward to play it now so dont let me wait

its not a bug its a feature
3Bit
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Posted: 23rd Jan 2012 18:10
I got voice actors for my game from a voice actor forum. Might help.

3Bit
Dark Frager
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Posted: 23rd Jan 2012 20:34
Quote: "I will be releasing a 2-level demo of levels 2 and 3."


*drool*


As said before, your level design is amazing. If you ever consider/considered putting this into a engine like UDK, imagine what would come out of it. Easily a AAA game. Your dedication and patience is excellent and certainly a example to newer developers. Gratz.

"Before you get too serious with FPSC I think you need to take her out for a nice dinner first. Maybe go see a movie together. Really get to know her. " - Thraxas
Bugsy
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Posted: 23rd Jan 2012 20:53
Quote: "As said before, your level design is amazing."


thanks! I hope the gameplay is good too

Quote: "so im looking forward to play it now so"


i may have found a male actor i just need a female.

skeeter
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Posted: 24th Jan 2012 01:39
is there still room for a male voice actor in this project? if so here is my email adress


window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

ASTECH
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Posted: 24th Jan 2012 02:21
I don't know if I can be a voice actor. The abundance of lines is a little daunting. It is at least for now because I'm going to
be occupied with some other stuff for a bit.

Sorry. If it was under 20 lines or something, then sure. I just can't do a SUPER bunch at the moment.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
Bugsy
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Posted: 24th Jan 2012 03:28
imageflock.com/img/1327371782.jpg[/img]
quick screenie of the subway entrance/exit in level 4.

if I was to do a LIVESTREAM of this game, where i played one level and answered questions, who would watch?

also I'd love some more comments/views on the video! please share this with friends!

Desecrated Studios
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Posted: 24th Jan 2012 03:38 Edited at: 24th Jan 2012 04:05
Quote: "if I was to do a LIVESTREAM of this game, where i played one level and answered questions, who would watch?"


Umm, that would be interesting and all. But i have done it before, and it usually is pretty boring. But it depends on the person i guess. I might watch it.

EDIT - The screenshot looks great btw!
Le Shorte
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Posted: 24th Jan 2012 03:45
If I could make it, I would watch it

Cheesehead for life.
Susysyay
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Posted: 25th Jan 2012 05:11
I'd watch your live stream provided I were available when it airs.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
The Zombie Killer
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Posted: 25th Jan 2012 05:17
@Susysyay
Same here

-TZK

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Predator drone for FPSC - Coming soon, maybe
Bugsy
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Posted: 25th Jan 2012 12:00
thanks guys, I may just do it!

Bootlicker
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Posted: 26th Jan 2012 02:05
id watch it, if it were day time here.

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god games
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Posted: 29th Jan 2012 22:52
bugsy its awesome i thing botb 2012 will be your game

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Cross Hair Games
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Posted: 4th Feb 2012 22:54
Id watch it, and I'm definetly looking forward to the release. Ive been looking for some good games to learn from, but all of the are horror/survival. It's kind of annoying that there not enough veriety, so I'm glad to see some top quality games with a original genre. It seems originality is on of the only things the forums lack

Bugsy
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Posted: 5th Feb 2012 02:08
I'm afraid that you'll want to take a look at this game if you want original. WWC is a modern scifi shooter.

as for everyone else, have a potential screenshot of level 4 if I can get this part working.

imageflock.com/img/1328404108.jpg[/img]

Le Shorte
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Posted: 5th Feb 2012 05:01
Your design never ceases to impress me. I love the rounded ceilings!

Cheesehead for life.
Cross Hair Games
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Posted: 5th Feb 2012 05:01
That game looks amazing! Except theres no story to it, so for the game I'm doing, I could play it and take things like level design and story presentation and see how mine can improve.

That screeny, again, is impressive, its most likely he's running, but is he lowering his weapon?

Bugsy
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Posted: 5th Feb 2012 05:24
he's reloading and quickly turning around at the same time. lots of enemies on top of the train behind him. he just jumped off of it. I set fraps to take a screen every 5 seconds, and that one was too perfect not to upload, even though I didnt plan to release any pics of that map unless i was bound to put it in game.

Bugsy
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Posted: 10th Feb 2012 01:34
New screenshots of level 9!

imageflock.com/img/1328833857.jpg[/img]
Route from the server room to the Launch Ravine Control Center entrance

imageflock.com/img/1328833902.jpg[/img]
The Launch Ravine Control Center control room

imageflock.com/img/1328833938.jpg[/img]
The Launch Ravine Control Center entrance

Cross Hair Games
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Posted: 10th Feb 2012 01:37
As always very nice screens! I'm reffing hockey now, but later tonight should we continue with the notes ive been making on lighting?

Bugsy
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Posted: 10th Feb 2012 01:40
ok sounds good, although I can't guarantee I'll be around. anyone else?

Le Shorte
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Posted: 10th Feb 2012 01:50
I think these are the best screens you've put up so far. My only crit is that the chairs in the first screen don't seem to belong (unless they're placeholders?).

Cheesehead for life.
Bugsy
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Posted: 10th Feb 2012 01:52
no they were meant to be there. I use them because they look cheap yet modern, and it would be where the guards would sit going through those vault doors will be no simple process for the player. if enough people hate them I'll replace them

Cross Hair Games
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Posted: 10th Feb 2012 01:58
I don't have a particular preference about the chairs, just that the scene looks a tad underground/grunge, and the chairs look a bit to clean for it, try a different texture of filters on the texture

Bugsy
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Posted: 10th Feb 2012 02:12
well, I wasn't going for a dirty appearance to the room, so much as a lack of polish appearance. like, it's very deep underground, the walls are several foot thick concrete slabs, and the thick metal blast doors can ONLY be opened by entering the pass codes on the 3 separate computers in the control room in the correct order.

NO wwc won't make you memorize any password combos. I hate it when games do that. seth's got a background with the space exploration team, and a high level security clearance before he was stripped of his rank and ousted. he knows how to access the computers and also knows the password changing algorithm.

Brendy boy
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Posted: 10th Feb 2012 06:08
Bugsy
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Posted: 10th Feb 2012 23:09
wow! thank you so much brendy boy!

Bugsy
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Posted: 12th Feb 2012 00:54
2 more screens of level 9! comments on these?

imageflock.com/img/1329004422.jpg[/img]

imageflock.com/img/1329004440.jpg[/img]

Cross Hair Games
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Posted: 12th Feb 2012 02:16
"Shut up and take my money"

Those look amazing!

Le Shorte
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Posted: 12th Feb 2012 05:40
I like the second better. It has a very... classic look to it. Reminds me of something I'd expect to see in Goldeneye or HLDM.

Cheesehead for life.
Bugsy
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Posted: 12th Feb 2012 05:46
thanks so much guys! anyone else?

Brendy boy
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Posted: 13th Feb 2012 01:44
One of the best ones so far! Nice work!!

Bugsy
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Posted: 13th Feb 2012 02:28
THANKS
no really thanks a bunch~
I'm looking for voice actors if anyone's got a decent voice, a decent mic, and is willing to help.

NIlooc223
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Posted: 13th Feb 2012 03:23
I have a turtle beach headset with a decent mic not the best voice but thats what voice changers are for right? If you want to contact me my email is


Your signature has been erased by a mod - no affiliate links thanks
anayar
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Posted: 13th Feb 2012 04:28
Depending on how long the script is mate, id love to help out... I've got a laptop that cant handle a single modelling app for the next few days so this is pretty much all I can do lol.

Send me the script if you want

Cheers,
Anayar

PS: Wray, been a bit busy to comment but your AI in the other thread looks ace, a whole step up for FPSC!


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