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FPSC Classic Models and Media / Making a part of a weapon glow

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TheVoxyn
14
Years of Service
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Joined: 13th Sep 2011
Location:
Posted: 7th Oct 2011 06:41
Hello agaaaain. I'm in need of assistance yet again. I'm re-texturing EAI's XIX to have a Sci-Fi kind of look, but I can't figure out how to make a certain part of it glow for the life of me. I think I'm on the right track... I've created normal and specular maps for it, and I'm using a shader that makes use of them, but the part I want to glow still looks flat like it's just painted on. How would I go about accomplishing this?

THIS IS A SIGNATURE. I swear.
anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 7th Oct 2011 06:50
Youd have to use an illumination shader not sure if there is a gun shader that supports illumination yet (as in the normal and spec. map along with illumination), but applying a plain old illumination shader and creating an illumination (_I) map should work just as well

Cheers,
Anayar


For KeithC
TheVoxyn
14
Years of Service
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Joined: 13th Sep 2011
Location:
Posted: 8th Oct 2011 00:20
That worked well enough. Thanks, anayar!

THIS IS A SIGNATURE. I swear.
anayar
16
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 8th Oct 2011 02:39
No Problemo

Cheers,
Anayar


For KeithC

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