Does anyone know why I can't exclude the limbs of instanced objects? The help files don't mention the limitation, a hiding the limbs works so I am not sure if it is intentional that exclusion doesn't work.
sync on
make object sphere 1,5
make mesh from object 1,1
add limb 1,1,1
offset limb 1,1,0,2,0
delete mesh 1
instance object 2,1
position object 2,6,0,0
//works
`hide limb 2,1
//doesn't work
exclude limb on 2,1
do
move camera upkey()-downkey()
rotate camera camera angle X()+mousemoveY(),camera angle Y()+mousemoveX(),0
sync
loop