Hi there community
I got the following problem: I'm trying to get a custom character to use the headshot fpi command so I can place headshots like on the standard FPSC characters.
The character uses a modified standard FPSC skeleton, but for some reason, the headshot command won't work for my model. To make it clear: If I place ColonelX and my model side by side, using
the same appearwithheadhot.fpi script, then I can place deadly headshots on Colonel X, but not on my character.
The weird thing is, I can rotate the head of my character via script, so the head bone seems to be addressed correctly... so why is the headshot command out of order for my character???
And, what are the requirements for a character model to accept the headshot command? It has to do something with the model since there is almost no difference in the .fpe files, the scripts are the same, yeah... as already stated.
Looking forward to your answers,
- Dominik