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FPSC Classic Models and Media / Brain Thought Help Wanted; Tutorials!(FPSC edition)

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JLMoondog
Moderator
17
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 10th Oct 2011 15:37
Greetings fellow TGC'knights, it's been a while since I've done any free projects as I've been quit busy with life and two full time jobs. So to mix things up a bit I thought it would be cool to not only build free media for the community, but also build an in-depth tutorial on how it is created, whether through video or images, or both.

So I need your ideas on what you want to learn how to model, uvmap, texture, rig, animate, rendering, lighting, low rez, high rez, shader maps, importing into DBP-FPSC, optimizing, poly usage, designing, anything! I want to cover as many topics as possible, and I'm shooting for 2-3 for each category from beginner to expert difficulty.

So get those brain juices firing and hit me with your ideas. I hope to start this project in the next day or two.

Thanks again my friends.

Mods: Hope you don't mind me posting in both 3d sections. Better chance at responses as not a lot of either board goes to the other, they're like separate continents.

xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 10th Oct 2011 16:03
Thinking about what seems to be asked the most around here, I would say that a tutorial that began at basic mesh creation, and went through UV Mapping, texturing, importing and applying shaders would be the most wanted/useful to beginners, and perhaps more advanced things like character/weapon creation, rigging and animation may appeal to the more advanced?

I guess I would like to learn more about character or weapon creation done properly.

Brian.

maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 10th Oct 2011 16:37 Edited at: 10th Oct 2011 16:41
character & animation up to the final entity in fpsc. there is a lot of usefull stuff around here, but doing propper animations is a hard thing to do when you learned it the wrong way.

also there is everything in it to do all the other stuff when you can do these 2.

the question is: for wich prog you want to do it? mostly used around here is milkshape and blender, i think.
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 10th Oct 2011 17:29
I wanna know how to make decent textures easy


kingofmk98
14
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 10th Oct 2011 18:19
i really need to know how to rig, so if you make a tutorial on that it wound be swell . my rigs are backwards or the arm texture is messed up.
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 10th Oct 2011 18:42
I've already got a tutorial covering texturing and shaders (both segment wise) that is in the making, and I will release here soon, so cross that one off your list

I would say a complete run through on something simple, that uses programs that are free, eg. blender, GIMP. The object could be something easy like a Crate, shipping container, etc.
Run through on mesh/model creation, polygon reduction/subdivision, appropriate polys for different models (e.g, a crate at 3500 polys might be a tad high), UV mapping, texturing, and creating of maps for a basic shader (normal, illumination), and finally exporting it all for use in FPSC, and setting it up as a static entity.

I think something like that could really benefit the community.
Then, you could follow the same process, but making an animated model instead, for example a ceiling fan or some other simple dynamic object.

Regardless, I think whatever you do should be a complete walk through, from creating whatever it might be, all the way through to showcasing it in FPSC.

Kalex91
17
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Isle of Wight / UK
Posted: 10th Oct 2011 22:06
A tutorial on uv-mapping and exporting would be a good idea.
I can make basic models and uv-map them but when i export them, they dont come out right. so i gave up lol

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