Hey, my map mesh is made up from segments of objects put together. What I do when I start the game is glue these objects together to the first map segment so the whole map is just one big object.
I have tested this by trying to move or rotate the base mesh after gluing them together and they all move/rotate correctly.
When I start the game I send the object ID of the base mesh to the player class so it will know which object to check intersections for when shooting. But the problem is it will still only react when I shoot at the base mesh, even when the other objects are glued to the base mesh. Is this a bug or is it supposed to be like that? And what can I do to bypass or prevent this issue?
Quick response will be appreciated, thanks.