I'm working on a sample sequencer that you can use to create music / audio tracks for your games. I'm calling it "Audio Sequence Kit" and the basic features will be as follows:
Features
Create and Edit music from sound clips ("wav")
Save the song and all required code to 'play' the sequence straight into your AppGameKit project folder
12 tracks up to 1000 bars long (about an hour long if you require it)
each bar can contain an editable, copyable 'Loop' which you can edit in the Loop Editor
Each Loop can contain up to 4 instruments playing over 16ths of a Bar
Maximum of 48 instruments playing at any one time
Basic sample set including Drums, Rock Guitar, Accoustic Guitar (so far!)
Just so you know the kind of quality of music samples I am adding the Heavy Metal / Rock guitar riffs are all by @TheSlayer! I'll be making some accoustic guitar sounds myself
Wish List
Save edited samples using various sound effects
Save the full sequence as a "wav" file
The idea is that you save a whole music track for your game that amounts to a maximum of 48 small sample sound files and one small data file rather than one huge sound file. That way you can save quite a bit of download time. If you use the same samples in multiple songs you can save even more space!
Here's a screenshot of the Track Editor in progress...