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FPSC Classic Product Chat / FPSC Multiplayer Game Help

Author
Message
feedmelmao
14
Years of Service
User Offline
Joined: 14th Sep 2011
Location:
Posted: 14th Oct 2011 06:47 Edited at: 14th Oct 2011 06:48
Hey guys, so im working on my new game called Phoenix Rising. Its cool game about kinda modern sci-fi mix with a good story (its powered by Project Blue and FPSC IP 4). I have already made a "beta" for multiplayer (more of a test level) and when i try to play it with friends, i repeatedly get the "waiting to join" message. I have searched the thread for an answer but with no luck. I would greatly appreciate it if you could help.

Link to the beta:
http://www.megaupload.com/?d=V1M5G5N9

SPECS:
HP HDX 18

EDIT: I am running on a Wi-Fi connection (do i need to port-forward?)
OS: Windows Vista Home Premium 64 bit
RAM: 4GB
Nvidia GEFORCE 9600M GT
INTEL CORE 2 QUAD CPU Q9000 @ 2.00GHz (4CPUS), ~2.0GHz
1920x1080.
Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 15th Oct 2011 04:03
Quote: ""waiting to join""


Hi Feedmelmao, you can check out Project Apex. Project Apex has a completely re-written Multi-player system. Which reduces lag between clients, and also fixes the "Waiting to join" bug.

Project Apex also has many more features worth checking out. Even with ports forwarded the "WTJ" is a bug. Its a double edged sword, sometimes some games will work, others wont.

Hope that helped. You can view project Apex here http://forum.thegamecreators.com/?m=forum_view&t=181943&b=21


rexzooly
14
Years of Service
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Joined: 8th Oct 2011
Location: UK
Posted: 18th Oct 2011 00:25
Can I ask why you keep telling people to check this project out its miss leading its NOT finished there is NO demo no nothing its not the first time I read this same post say go check a project as nothing to realy check, its miss leading now stop it, stop trying to big up a project until its live and ready for members to use!

When people ask for this kinda help they would like a reply will help them that reply or after little reading but after reading ALL 4 games it wasted my time as it offers NOTHING yet.

Sorry but stop spamming people now with this post!

I am a programmer but want to try making a game also own x9
feedmelmao
14
Years of Service
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Joined: 14th Sep 2011
Location:
Posted: 18th Oct 2011 03:22
hey guys, lets not start a flame war.

And to soviet, I've been following that mod closely and am just waiting for it to release. But my question was can we get around it without any mods and things. Likw Is there something i am doing wrong in the map?

Thanks
spudnick
15
Years of Service
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Joined: 30th Nov 2010
Location:
Posted: 18th Oct 2011 03:57 Edited at: 18th Oct 2011 10:49
hi,
maybe i can help! this may not be a fix for every one!
when i uses my pc's with wifi, i set them with a stactic ip, Not using DHCP but then i have about 3 pc's 4 laptops and xboxes and wii & Epad, printers using static Ip address, as DHCP is not suitable for my prupose

First thing. goto your wifi card properties
then double click on the -
Internet Protocol version 4(TCP/IPv)

and change the Add ip automacticly to (Use the following ip: add ress)
and enter your ip for the first computer into the box.
to find your ip in Vitsa, Goto Network connections and right click on your wifi connection and select status the click on the details Button and you will see it there with other network settings.

And so the ip to use
Example
PC1 wifi: 192.168.2.3
PC2 wifi: 192.168.2.5
PC5 wifi: 192.168.2.7

Submask : 255:255:255:0

Click Use the following DNS server addresses

Prefered DNS server: 192.168.2.1

or whatever your router ip is Not your Broadcasting IP and neither your computer Ip,
i will go over that bit at the end.

Remember these are Example ip address's so you will need to find out yours.

Note that the last numbers I increase by 2x, thats because you should have your ethernet set to use the spare numbers inbetween the wifi and it helps you work out what pc's are on what ip address more easily.
Note: You don't have to have it set this way
So when done this will be the ip address's you forward your port to in your router setup

Example
PC1 Nic: 192.168.2.4 or PC1 wifi: 192.168.2.3
PC2 Nic: 192.168.2.6 or PC2 wifi: 192.168.2.5
Note :you can't have the same ip on Ethernet card and your Wifi.

Then i changed settings in the router from DHCP server to off, as this disables automatic ip address release, meaning DHCP assigns an ip to the computers in order of them booting up and you don't realy won't that when using a few pc's.

Then port forward
Example

Name:fpsc inbound and outboud ports set to 2303 type of data protocol connection UDP not TCP

Port forwarding from router is not the same as within your windows firewall, and not to be confused,
set up your firewall in windows to allow your FPSC game to be accepted in the firewall.

For finding out your Broardcasting Ip,
a quick way is to visit here.
http://www.whatismyip.com/
once you have that then give that to you other friend that wan't to play over the internet and add the last number of your Ip with : before the number.

Example
200.300.44.5:3 this will look through the net for your router and then your port forwarding will forward to the pc in the network for the last ip number, for this example it was 3,
indicating the wifi card on PC1 using Ip ending with 3

see this site for more about port forwarding and testing
http://portforward.com

some people are lucky and don't need to do all this and just need to connect to their router and just port forward to 2303 and set protocol to UDP
Job done.
but for a bigger network or wifi then there is the harder way, well again not always the case, but atleast i have gave a bit more info,

I think thats about it

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 18th Oct 2011 03:58 Edited at: 18th Oct 2011 04:01
feedmelao, This problem is in the coding of the engine. It has something to do with people's router settings and port forwarding. When I was getting this error, my friend unplugged his router for a few minutes then plugged it back in and we could connect and play with nor problem. Sorry I don't have an exact solution, but it's something everyone experiences right now. Hopefully when APEX is finished we will have a real solution. I have a lot of faith in Hockeykid's products.

Doh! me and spudnick where replying at the same time. Nice job Spudnick
spudnick
15
Years of Service
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Joined: 30th Nov 2010
Location:
Posted: 18th Oct 2011 04:08 Edited at: 18th Oct 2011 04:11
Thanks raymondlee306
i was taking so long to put brain to text i did not get chance to see your post either

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
feedmelmao
14
Years of Service
User Offline
Joined: 14th Sep 2011
Location:
Posted: 19th Oct 2011 01:21 Edited at: 19th Oct 2011 01:25
Thanks for the help everyone, I really appreciate it. The only this angering me about this is how mutliplayer is clearly advertised for fpsc and yet it is not functional for alot of people. I really think its great that hockeykid is making project Apex to fix it (a mod which i will definately buy ) but should we really pay more money for something originally advertised in something we buy. Its like a car company advertising a GPS system in their cars, only to tell you that it doesnt work and that you have to pay extra for a correct version. If anything TGC need to address the problem themselves for the people who cant purchase these things.

Thanks

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